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Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code from accessing keys. (#5888, #4921, #456)
Amend 4448d97
. This is more consistent with input owner design.
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@ -8537,7 +8537,7 @@ ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
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ImGuiKeyOwnerData* owner_data = GetKeyOwnerData(key);
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ImGuiID owner_id = owner_data->OwnerCurr;
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if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId)
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if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId && owner_id != ImGuiKeyOwner_Any)
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if (key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END)
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return ImGuiKeyOwner_None;
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@ -8554,7 +8554,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
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return true;
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ImGuiContext& g = *GImGui;
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if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId)
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if (g.ActiveIdUsingAllKeyboardKeys && owner_id != g.ActiveId && owner_id != ImGuiKeyOwner_Any)
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if (key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END)
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return false;
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