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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
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@ -408,9 +408,10 @@ static inline float ImLinearSweep(float current, float target, float speed)
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static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
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// Helpers: Geometry
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IMGUI_API ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); // Cubic Bezier
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IMGUI_API ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments
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IMGUI_API ImVec2 ImBezierClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol
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IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t);
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IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments
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IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol
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IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t);
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IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
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IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
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IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
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@ -2222,16 +2223,19 @@ struct ImGuiTable
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float ColumnsTotalWidth; // Sum of current column width
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float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
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float ResizedColumnNextWidth;
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float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
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float RefScale; // Reference scale to be able to rescale columns on font/dpi changes.
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ImRect OuterRect; // Note: OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
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ImRect WorkRect;
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ImRect InnerClipRect;
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ImRect BgClipRect; // We use this to cpu-clip cell background color fill
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ImRect BgClipRectForDrawCmd;
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ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped
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ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect.
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ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
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ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
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ImRect HostBackupClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
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ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
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ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
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ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
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ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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@ -2257,8 +2261,9 @@ struct ImGuiTable
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ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held.
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ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared)
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ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1
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ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column.
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ImGuiTableColumnIdx RightMostStretchedColumn; // Index of right-most stretched column.
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ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column.
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ImGuiTableColumnIdx LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column.
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ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot
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ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count
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ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset)
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@ -2266,8 +2271,8 @@ struct ImGuiTable
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ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset)
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ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row
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ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here.
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ImGuiTableDrawChannelIdx Bg1DrawChannelCurrent; // For Selectable() and other widgets drawing accross columns after the freezing line. Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx Bg1DrawChannelUnfrozen;
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ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing accross columns after the freezing line. Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen;
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bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row.
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bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow().
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bool IsInitializing;
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@ -2280,6 +2285,7 @@ struct ImGuiTable
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bool IsResetAllRequest;
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bool IsResetDisplayOrderRequest;
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bool IsUnfrozen; // Set when we got past the frozen row.
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bool IsOuterRectAutoFitX; // Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are stretch columns.
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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@ -2583,6 +2589,7 @@ namespace ImGui
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API float TableGetMinColumnWidth();
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IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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IMGUI_API void TableRemove(ImGuiTable* table);
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