mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
This commit is contained in:
202
imgui.h
202
imgui.h
@ -19,26 +19,25 @@
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/*
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Index of this file:
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// Header mess
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// Forward declarations and basic types
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// ImGui API (Dear ImGui end-user API)
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||||
// Flags & Enumerations
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// Memory allocations macros
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// ImVector<>
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// ImGuiStyle
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// ImGuiIO
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// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs)
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// Obsolete functions
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// Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
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// Draw List API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
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// Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
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// Platform interface for multi-viewport support (ImGuiPlatformIO, ImGuiPlatformMonitor, ImGuiViewportFlags, ImGuiViewport)
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// [SECTION] Header mess
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// [SECTION] Forward declarations and basic types
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// [SECTION] Dear ImGui end-user API functions
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// [SECTION] Flags & Enumerations
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// [SECTION] Helpers: Memory allocations macros, ImVector<>
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// [SECTION] ImGuiStyle
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// [SECTION] ImGuiIO
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// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs)
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// [SECTION] Obsolete functions
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// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
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// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
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// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
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// [SECTION] Platform interface for multi-viewport support (ImGuiPlatformIO, ImGuiPlatformMonitor, ImGuiViewportFlags, ImGuiViewport)
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*/
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#pragma once
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// Configuration file with compile-time options (edit imconfig.h or #define IMGUI_USER_CONFIG to your own filename)
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// Configuration file with compile-time options (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system')
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#ifdef IMGUI_USER_CONFIG
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#include IMGUI_USER_CONFIG
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#endif
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@ -49,7 +48,7 @@ Index of this file:
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#ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
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// Header mess
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// [SECTION] Header mess
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//-----------------------------------------------------------------------------
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// Includes
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||||
@ -61,7 +60,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.80 WIP"
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#define IMGUI_VERSION_NUM 17906
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#define IMGUI_VERSION_NUM 17907
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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@ -89,11 +88,13 @@ Index of this file:
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#else
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#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro.
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#endif
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// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__)
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // Apply printf-style warnings to our formatting functions.
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__)
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) // Apply printf-style warnings to our formatting functions.
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#else
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#define IM_FMTARGS(FMT)
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@ -109,12 +110,12 @@ Index of this file:
|
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#endif
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#elif defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations and basic types
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// [SECTION] Forward declarations and basic types
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//-----------------------------------------------------------------------------
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// Forward declarations
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@ -195,10 +196,10 @@ typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: f
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typedef void* ImTextureID; // User data for rendering backend to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details.
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#endif
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typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText()
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints()
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// Decoded character types
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// Character types
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// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
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typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings.
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typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
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@ -243,8 +244,8 @@ struct ImVec2
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// 4D vector (often used to store floating-point colors)
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struct ImVec4
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{
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float x, y, z, w;
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ImVec4() { x = y = z = w = 0.0f; }
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float x, y, z, w;
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ImVec4() { x = y = z = w = 0.0f; }
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ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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#ifdef IM_VEC4_CLASS_EXTRA
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IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
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@ -252,8 +253,8 @@ struct ImVec4
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};
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//-----------------------------------------------------------------------------
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// ImGui: Dear ImGui end-user API
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// (This is a namespace. You can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!)
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// [SECTION] Dear ImGui end-user API functions
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// (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!)
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//-----------------------------------------------------------------------------
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namespace ImGui
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@ -275,19 +276,19 @@ namespace ImGui
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IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render.
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// Demo, Debug, Information
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IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
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IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
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IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
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IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc.
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IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
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IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
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IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
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IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
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IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
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IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION)
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IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp)
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// Styles
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IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default)
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IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style
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IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font
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IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style
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// Windows
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// - Begin() = push window to the stack and start appending to it. End() = pop window from the stack.
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@ -350,20 +351,21 @@ namespace ImGui
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus.
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// Content region
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// - Those functions are bound to be redesigned soon (they are confusing, incomplete and return values in local window coordinates which increases confusion)
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IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
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// - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful.
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// - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion)
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IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
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IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
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IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates
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IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
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IMGUI_API float GetWindowContentRegionWidth(); //
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||||
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||||
// Windows Scrolling
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IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()]
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IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()]
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IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x
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IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y
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IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
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IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
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IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()]
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IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()]
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IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()]
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IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()]
|
||||
IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x
|
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IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y
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IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
|
||||
IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
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||||
IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
|
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@ -372,23 +374,16 @@ namespace ImGui
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// Parameters stacks (shared)
|
||||
IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
|
||||
IMGUI_API void PopFont();
|
||||
IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col);
|
||||
IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame().
|
||||
IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
||||
IMGUI_API void PopStyleColor(int count = 1);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame().
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
|
||||
IMGUI_API void PopStyleVar(int count = 1);
|
||||
IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
|
||||
IMGUI_API void PopAllowKeyboardFocus();
|
||||
IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
|
||||
IMGUI_API void PopButtonRepeat();
|
||||
IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
|
||||
IMGUI_API ImFont* GetFont(); // get current font
|
||||
IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
|
||||
IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
|
||||
IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
|
||||
IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
|
||||
IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied
|
||||
|
||||
// Parameters stacks (current window)
|
||||
IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). 0.0f = default to ~2/3 of windows width,
|
||||
@ -398,6 +393,15 @@ namespace ImGui
|
||||
IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
|
||||
IMGUI_API void PopTextWrapPos();
|
||||
|
||||
// Style read access
|
||||
IMGUI_API ImFont* GetFont(); // get current font
|
||||
IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
|
||||
IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
|
||||
IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
|
||||
IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
|
||||
IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
|
||||
IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
|
||||
|
||||
// Cursor / Layout
|
||||
// - By "cursor" we mean the current output position.
|
||||
// - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down.
|
||||
@ -474,7 +478,7 @@ namespace ImGui
|
||||
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||
IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1, 0), const char* overlay = NULL);
|
||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL);
|
||||
IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
|
||||
|
||||
// Widgets: Combo Box
|
||||
@ -620,7 +624,7 @@ namespace ImGui
|
||||
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
|
||||
|
||||
// Tooltips
|
||||
// - Tooltip are windows following the mouse which do not take focus away.
|
||||
// - Tooltip are windows following the mouse. They do not take focus away.
|
||||
IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
|
||||
IMGUI_API void EndTooltip();
|
||||
IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
|
||||
@ -691,7 +695,7 @@ namespace ImGui
|
||||
// TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear!
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
// - 5. Call EndTable()
|
||||
IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
|
||||
IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(-FLT_MIN, 0), float inner_width = 0.0f);
|
||||
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
|
||||
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
|
||||
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
|
||||
@ -766,7 +770,6 @@ namespace ImGui
|
||||
IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
|
||||
|
||||
// Drag and Drop
|
||||
// - [BETA API] API may evolve!
|
||||
// - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip as replacement)
|
||||
IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
|
||||
IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
|
||||
@ -777,6 +780,7 @@ namespace ImGui
|
||||
IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
|
||||
|
||||
// Clipping
|
||||
// - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only.
|
||||
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
|
||||
IMGUI_API void PopClipRect();
|
||||
|
||||
@ -899,7 +903,7 @@ namespace ImGui
|
||||
} // namespace ImGui
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Flags & Enumerations
|
||||
// [SECTION] Flags & Enumerations
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Flags for ImGui::Begin()
|
||||
@ -1081,8 +1085,8 @@ enum ImGuiTabItemFlags_
|
||||
// When ScrollX is off:
|
||||
// - Table defaults to ImGuiTableFlags_ColumnsWidthStretch -> all Columns defaults to ImGuiTableColumnFlags_WidthStretch.
|
||||
// - Columns sizing policy allowed: Stretch (default) or Fixed/Auto.
|
||||
// - Stretch Columns will share the width available in table.
|
||||
// - Fixed Columns will generally obtain their requested width unless the Table cannot fit them all.
|
||||
// - Fixed Columns will generally obtain their requested width (unless the Table cannot fit them all).
|
||||
// - Stretch Columns will share the remaining width.
|
||||
// When ScrollX is on:
|
||||
// - Table defaults to ImGuiTableFlags_ColumnsWidthFixed -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed.
|
||||
// - Columns sizing policy allowed: Fixed/Auto mostly!
|
||||
@ -1090,7 +1094,7 @@ enum ImGuiTabItemFlags_
|
||||
// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable().
|
||||
// - Mixing up columns with different sizing policy is possible BUT can be tricky and has some side-effects and restrictions.
|
||||
// (their visible order and the scrolling state have subtle but necessary effects on how they can be manually resized).
|
||||
// The typical use of mixing sizing policies is to have ScrollX disabled, one or two Stretch Column and many Fixed Columns.
|
||||
// The typical use of mixing sizing policies is to have ScrollX disabled, first Fixed columns and then one or two TRAILING Stretch columns.
|
||||
enum ImGuiTableFlags_
|
||||
{
|
||||
// Features
|
||||
@ -1118,21 +1122,21 @@ enum ImGuiTableFlags_
|
||||
ImGuiTableFlags_ColumnsWidthStretch = 1 << 13, // Default if ScrollX is off. Columns will default to use _WidthStretch. Read description above for more details.
|
||||
ImGuiTableFlags_ColumnsWidthFixed = 1 << 14, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAutoResize policy (if Resizable is off). Read description above for more details.
|
||||
ImGuiTableFlags_SameWidths = 1 << 15, // Make all columns the same widths which is useful with Fixed columns policy (but granted by default with Stretch policy + no resize). Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible and disable ImGuiTableFlags_Resizable.
|
||||
ImGuiTableFlags_NoHeadersWidth = 1 << 16, // Disable headers' contribution to automatic width calculation.
|
||||
ImGuiTableFlags_NoHostExtendY = 1 << 17, // Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
|
||||
ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small.
|
||||
ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
|
||||
ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
|
||||
ImGuiTableFlags_NoHostExtendY = 1 << 16, // Disable extending table past the limit set by outer_size.y. Only meaningful when neither ScrollX nor ScrollY are set (data below the limit will be clipped and not visible)
|
||||
ImGuiTableFlags_NoKeepColumnsVisible = 1 << 17, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
|
||||
ImGuiTableFlags_PreciseWidths = 1 << 18, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
|
||||
// Clipping
|
||||
ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
|
||||
// Padding
|
||||
ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding.
|
||||
ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding.
|
||||
ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
|
||||
ImGuiTableFlags_PadOuterX = 1 << 20, // Default if BordersOuterV is on. Enable outer-most padding.
|
||||
ImGuiTableFlags_NoPadOuterX = 1 << 21, // Default if BordersOuterV is off. Disable outer-most padding.
|
||||
ImGuiTableFlags_NoPadInnerX = 1 << 22, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
|
||||
// Scrolling
|
||||
ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
|
||||
ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
|
||||
ImGuiTableFlags_ScrollX = 1 << 23, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
|
||||
ImGuiTableFlags_ScrollY = 1 << 24, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
|
||||
// Sorting
|
||||
ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
|
||||
ImGuiTableFlags_SortTristate = 1 << 27 // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
|
||||
ImGuiTableFlags_SortMulti = 1 << 25, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
|
||||
ImGuiTableFlags_SortTristate = 1 << 26 // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
|
||||
};
|
||||
|
||||
// Flags for ImGui::TableSetupColumn()
|
||||
@ -1336,7 +1340,7 @@ enum ImGuiKeyModFlags_
|
||||
// Gamepad/Keyboard navigation
|
||||
// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
|
||||
// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
|
||||
// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://goo.gl/9LgVZW.
|
||||
// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets.
|
||||
enum ImGuiNavInput_
|
||||
{
|
||||
// Gamepad Mapping
|
||||
@ -1467,11 +1471,6 @@ enum ImGuiCol_
|
||||
ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
|
||||
ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active
|
||||
ImGuiCol_COUNT
|
||||
|
||||
// Obsolete names (will be removed)
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
, ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg // [renamed in 1.63]
|
||||
#endif
|
||||
};
|
||||
|
||||
// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
|
||||
@ -1627,7 +1626,10 @@ enum ImGuiCond_
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helpers: Memory allocations macros
|
||||
// [SECTION] Helpers: Memory allocations macros, ImVector<>
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
|
||||
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
|
||||
// Defining a custom placement new() with a custom parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
|
||||
@ -1643,7 +1645,7 @@ inline void operator delete(void*, ImNewWrapper, void*) {} // This is only re
|
||||
template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helper: ImVector<>
|
||||
// ImVector<>
|
||||
// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug).
|
||||
//-----------------------------------------------------------------------------
|
||||
// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it.
|
||||
@ -1713,7 +1715,8 @@ struct ImVector
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImGuiStyle
|
||||
// [SECTION] ImGuiStyle
|
||||
//-----------------------------------------------------------------------------
|
||||
// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame().
|
||||
// During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values,
|
||||
// and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors.
|
||||
@ -1767,7 +1770,8 @@ struct ImGuiStyle
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImGuiIO
|
||||
// [SECTION] ImGuiIO
|
||||
//-----------------------------------------------------------------------------
|
||||
// Communicate most settings and inputs/outputs to Dear ImGui using this structure.
|
||||
// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage.
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1813,8 +1817,8 @@ struct ImGuiIO
|
||||
|
||||
// Miscellaneous options
|
||||
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
|
||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
|
||||
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
|
||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
|
||||
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting.
|
||||
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
||||
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
|
||||
float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
|
||||
@ -1909,7 +1913,7 @@ struct ImGuiIO
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Misc data structures
|
||||
// [SECTION] Misc data structures
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
|
||||
@ -2028,7 +2032,8 @@ struct ImGuiTableSortSpecs
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
|
||||
// [SECTION] Obsolete functions
|
||||
// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
|
||||
// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@ -2064,15 +2069,11 @@ namespace ImGui
|
||||
static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); }
|
||||
// OBSOLETED in 1.66 (from Sep 2018)
|
||||
static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
|
||||
// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
|
||||
static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
|
||||
}
|
||||
typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
|
||||
typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helpers
|
||||
// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Helper: Unicode defines
|
||||
@ -2274,7 +2275,7 @@ struct ImColor
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Draw List API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
|
||||
// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
|
||||
// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@ -2461,7 +2462,8 @@ struct ImDrawList
|
||||
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
IMGUI_API void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0);
|
||||
IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
|
||||
IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
|
||||
|
||||
// Image primitives
|
||||
// - Read FAQ to understand what ImTextureID is.
|
||||
@ -2478,8 +2480,9 @@ struct ImDrawList
|
||||
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
|
||||
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
|
||||
IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
|
||||
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
|
||||
|
||||
// Advanced
|
||||
@ -2509,6 +2512,11 @@ struct ImDrawList
|
||||
inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
|
||||
inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); }
|
||||
inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); }
|
||||
#endif
|
||||
|
||||
// [Internal helpers]
|
||||
IMGUI_API void _ResetForNewFrame();
|
||||
IMGUI_API void _ClearFreeMemory();
|
||||
@ -2542,7 +2550,7 @@ struct ImDrawData
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont)
|
||||
// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImFontConfig
|
||||
@ -2785,9 +2793,9 @@ struct ImFont
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [BETA] Platform interface for multi-viewport support
|
||||
// [SECTION] Platform interface for multi-viewport support
|
||||
//-----------------------------------------------------------------------------
|
||||
// (Optional) This is completely optional, for advanced users!
|
||||
// [BETA] (Optional) This is completely optional, for advanced users!
|
||||
// If you are new to Dear ImGui and trying to integrate it into your engine, you can probably ignore this for now.
|
||||
//
|
||||
// This feature allows you to seamlessly drag Dear ImGui windows outside of your application viewport.
|
||||
|
Reference in New Issue
Block a user