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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
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@ -108,7 +108,9 @@ Breaking Changes:
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- Added imgui_tables.cpp file! Manually constructed project files will need the new file added!
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- Backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. (#3513)
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- Removed redirecting functions/enums names that were marked obsolete in 1.60 (April 2017):
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- Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(). Kept inline redirection function (will obsolete).
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- Renamed ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete).
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- Removed redirecting functions/enums names that were marked obsolete in 1.60 (April 2018):
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- io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend
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- ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)
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- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
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@ -117,6 +119,11 @@ Breaking Changes:
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- Removed redirecting functions/enums names that were marked obsolete in 1.61 (May 2018):
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- InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X was value for decimal_precision.
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- same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
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- Removed redirecting functions/enums names that were marked obsolete in 1.63 (August 2018):
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- ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit().
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- ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg
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- ImGuiInputTextCallback -> use ImGuiTextEditCallback
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- ImGuiInputTextCallbackData -> use ImGuiTextEditCallbackData
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- If you were still using the old names, while you are cleaning up, considering enabling
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IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
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and removing up old API calls, if any remaining.
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@ -148,6 +155,7 @@ Other Changes:
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Checkbox: Added CheckboxFlags() helper with int* type.
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- Clipper: Fixed incorrect end-list positioning when using ImGuiListClipper with 1 item (bug in 1.79). (#3663) [@nyorain]
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- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- InputText: Fixed swiching from single to multi-line while preserving same ID.
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@ -156,6 +164,8 @@ Other Changes:
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
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- ImDrawList: Added ImDrawList::AddQuadBezierCurve(), ImDrawList::PathQuadBezierCurveTo() quadratic bezier
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helpers. (#3127, #3664, #3665) [@aiekick]
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- Fonts: Updated GetGlyphRangesJapanese() to include a larger 2999 ideograms selection of Joyo/Jinmeiyo
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kanjis, from the previous 1946 ideograms selection. This will consume a some more memory but be generally
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much more fitting for Japanese display, until we switch to a more dynamic atlas. (#3627) [@vaiorabbit]
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@ -190,6 +200,8 @@ Other Changes:
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VERSION 1.79 (Released 2020-10-08)
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-----------------------------------------------------------------------
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.79
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Breaking Changes:
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- Fonts: Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied
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@ -282,6 +294,8 @@ Other Changes:
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VERSION 1.78 (Released 2020-08-18)
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-----------------------------------------------------------------------
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.78
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Breaking Changes:
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- Obsoleted use of the trailing 'float power=1.0f' parameter for those functions: [@Shironekoben, @ocornut]
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