mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-04 07:01:04 +01:00 
			
		
		
		
	Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. (#1542)
This commit is contained in:
		@@ -701,7 +701,7 @@ struct ImGuiContext
 | 
			
		||||
    ImVector<ImGuiViewportP*> Viewports;                        // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData. 
 | 
			
		||||
    ImGuiViewportP*         CurrentViewport;                    // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport()
 | 
			
		||||
    ImGuiViewportP*         MouseViewport;
 | 
			
		||||
    ImGuiViewportP*         MouseLastHoveredViewport;           // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more)
 | 
			
		||||
    ImGuiViewportP*         MouseLastHoveredViewport;           // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag.
 | 
			
		||||
    ImGuiID                 PlatformLastFocusedViewport;        // Record of last focused platform window/viewport, when this changes we stamp the viewport as front-most
 | 
			
		||||
 | 
			
		||||
    // Navigation data (for gamepad/keyboard)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user