Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. (#1542)

This commit is contained in:
omar
2018-07-17 16:37:10 +02:00
parent b8b74970d7
commit 7b4fbf4301
7 changed files with 6 additions and 15 deletions

View File

@ -233,7 +233,6 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons()
ImGuiIO& io = ImGui::GetIO();
const ImVec2 mouse_pos_backup = io.MousePos;
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
io.MousePosViewport = 0;
io.MouseHoveredViewport = 0;
// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
@ -268,10 +267,7 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons()
my -= wy;
}
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)focused_window))
{
io.MousePos = ImVec2(viewport->Pos.x + (float)mx, viewport->Pos.y + (float)my);
io.MousePosViewport = viewport->ID;
}
// We already retrieve global mouse position, SDL_CaptureMouse() also let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't trigger the OS window resize cursor
// The function is only supported from SDL 2.0.4 (released Jan 2016)