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	Examples: Comments, bits of documentation
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		| @@ -5,6 +5,10 @@ | ||||
| // Implemented features: | ||||
| //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
|  | ||||
| // CHANGELOG  | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. | ||||
|   | ||||
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