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FAQ update
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- How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
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- How can I display an image? What is ImTextureID, how does it works?
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- How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
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- How can I use my own math types instead of ImVec2/ImVec4?
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- How can I load a different font than the default?
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- How can I easily use icons in my application?
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- How can I load multiple fonts?
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e.g. when displaying a list of objects, using indices or pointers as ID will preserve the
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node open/closed state differently. See what makes more sense in your situation!
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Q: How can I use my own math types instead of ImVec2/ImVec4?
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A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions.
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This way you'll be able to use your own types everywhere, e.g. passsing glm::vec2 to ImGui functions instead of ImVec2.
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Q: How can I load a different font than the default?
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A: Use the font atlas to load the TTF/OTF file you want:
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ImGuiIO& io = ImGui::GetIO();
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