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	IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858)
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		| @@ -459,7 +459,7 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|             } | ||||
|             ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); | ||||
|             ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility."); | ||||
|             ImGui::Checkbox("io.ConfigInputEventQueue", &io.ConfigInputEventQueue); | ||||
|             ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue); | ||||
|             ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates."); | ||||
|             ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); | ||||
|             ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)."); | ||||
|   | ||||
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