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Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
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@ -45,6 +45,7 @@
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#define GLFW_HAS_WINDOW_ALPHA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwSetWindowOpacity
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#define GLFW_HAS_PER_MONITOR_DPI (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorContentScale
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#define GLFW_HAS_VULKAN (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwCreateWindowSurface
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#define GLFW_HAS_FOCUS_WINDOW (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwFocusWindow
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// Data
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enum GlfwClientApi
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@ -505,8 +506,13 @@ static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* t
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static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
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{
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#if GLFW_HAS_FOCUS_WINDOW
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ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
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glfwFocusWindow(data->Window);
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#else
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// FIXME: What are the effect of not having this function? At the moment imgui doesn't actually call SetWindowFocus - we set that up ahead, will answer that question later.
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(void)viewport;
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#endif
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}
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static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport)
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