Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering

Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
This commit is contained in:
ocornut 2015-04-09 21:22:06 +01:00
commit 7ab49f80ca
2 changed files with 9 additions and 24 deletions

View File

@ -31,13 +31,6 @@ static ID3D11BlendState* g_blendState = NULL;
static int VERTEX_BUFFER_SIZE = 30000; // TODO: Make buffers smaller and grow dynamically as needed. static int VERTEX_BUFFER_SIZE = 30000; // TODO: Make buffers smaller and grow dynamically as needed.
static int INDEX_BUFFER_SIZE = 30000; // TODO: Make buffers smaller and grow dynamically as needed. static int INDEX_BUFFER_SIZE = 30000; // TODO: Make buffers smaller and grow dynamically as needed.
struct CUSTOMVERTEX
{
float pos[2];
float uv[2];
unsigned int col;
};
struct VERTEX_CONSTANT_BUFFER struct VERTEX_CONSTANT_BUFFER
{ {
float mvp[4][4]; float mvp[4][4];
@ -54,23 +47,15 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawList** const cmd_lists, int cmd
return; return;
if (g_pd3dDeviceContext->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK) if (g_pd3dDeviceContext->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
return; return;
CUSTOMVERTEX* vtx_dst = (CUSTOMVERTEX*)vtx_resource.pData; ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData; ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
for (int n = 0; n < cmd_lists_count; n++) for (int n = 0; n < cmd_lists_count; n++)
{ {
const ImDrawList* cmd_list = cmd_lists[n]; const ImDrawList* cmd_list = cmd_lists[n];
const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0]; const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0];
for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++) memcpy(vtx_dst, vtx_src, cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
{
vtx_dst->pos[0] = vtx_src->pos.x;
vtx_dst->pos[1] = vtx_src->pos.y;
vtx_dst->uv[0] = vtx_src->uv.x;
vtx_dst->uv[1] = vtx_src->uv.y;
vtx_dst->col = vtx_src->col;
vtx_dst++;
vtx_src++;
}
memcpy(idx_dst, &cmd_list->idx_buffer[0], cmd_list->idx_buffer.size() * sizeof(ImDrawIdx)); memcpy(idx_dst, &cmd_list->idx_buffer[0], cmd_list->idx_buffer.size() * sizeof(ImDrawIdx));
vtx_dst += cmd_list->vtx_buffer.size();
idx_dst += cmd_list->idx_buffer.size(); idx_dst += cmd_list->idx_buffer.size();
} }
g_pd3dDeviceContext->Unmap(g_pVB, 0); g_pd3dDeviceContext->Unmap(g_pVB, 0);
@ -112,7 +97,7 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawList** const cmd_lists, int cmd
} }
// Bind shader and vertex buffers // Bind shader and vertex buffers
unsigned int stride = sizeof(CUSTOMVERTEX); unsigned int stride = sizeof(ImDrawVert);
unsigned int offset = 0; unsigned int offset = 0;
g_pd3dDeviceContext->IASetInputLayout(g_pInputLayout); g_pd3dDeviceContext->IASetInputLayout(g_pInputLayout);
g_pd3dDeviceContext->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset); g_pd3dDeviceContext->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset);
@ -304,9 +289,9 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
// Create the input layout // Create the input layout
D3D11_INPUT_ELEMENT_DESC localLayout[] = { D3D11_INPUT_ELEMENT_DESC localLayout[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, (size_t)(&((CUSTOMVERTEX*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((CUSTOMVERTEX*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((CUSTOMVERTEX*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
}; };
if (g_pd3dDevice->CreateInputLayout(localLayout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK) if (g_pd3dDevice->CreateInputLayout(localLayout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK)
@ -370,7 +355,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
D3D11_BUFFER_DESC bufferDesc; D3D11_BUFFER_DESC bufferDesc;
memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC)); memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
bufferDesc.Usage = D3D11_USAGE_DYNAMIC; bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
bufferDesc.ByteWidth = VERTEX_BUFFER_SIZE * sizeof(CUSTOMVERTEX); bufferDesc.ByteWidth = VERTEX_BUFFER_SIZE * sizeof(ImDrawVert);
bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
if (g_pd3dDevice->CreateBuffer(&bufferDesc, NULL, &g_pVB) < 0) if (g_pd3dDevice->CreateBuffer(&bufferDesc, NULL, &g_pVB) < 0)

View File

@ -65,7 +65,7 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
size_t needed_vtx_size = total_vtx_count * sizeof(ImDrawVert); size_t needed_vtx_size = total_vtx_count * sizeof(ImDrawVert);
if (g_VboSize < needed_vtx_size) if (g_VboSize < needed_vtx_size)
{ {
g_VboSize = needed_vtx_size + 8192; // Grow buffer g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer
glBufferData(GL_ARRAY_BUFFER, g_VboSize, NULL, GL_STREAM_DRAW); glBufferData(GL_ARRAY_BUFFER, g_VboSize, NULL, GL_STREAM_DRAW);
} }