mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Tables: support internal TableResetSettings(), clarify lifetime, fixed missing auto-fit on column unhidden after first run, fixed resize assert when changing column sizing policy to stretch mid-frame (before of -1.0f weight)
This commit is contained in:
parent
b194df413c
commit
7a61f3407b
@ -11086,8 +11086,6 @@ void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
|
|||||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||||
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
||||||
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
||||||
void ImGui::DebugNodeTable(ImGuiTable*) {}
|
|
||||||
void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
|
|
||||||
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
||||||
void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
|
void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
|
||||||
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
|
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
|
||||||
|
@ -1936,6 +1936,7 @@ struct ImGuiTableColumn
|
|||||||
bool IsVisibleY;
|
bool IsVisibleY;
|
||||||
bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not.
|
bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not.
|
||||||
bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen).
|
bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen).
|
||||||
|
bool IsPreserveWidthAuto;
|
||||||
ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
|
ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
|
||||||
ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
|
ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
|
||||||
ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
|
ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
|
||||||
@ -1946,7 +1947,6 @@ struct ImGuiTableColumn
|
|||||||
memset(this, 0, sizeof(*this));
|
memset(this, 0, sizeof(*this));
|
||||||
StretchWeight = WidthRequest = -1.0f;
|
StretchWeight = WidthRequest = -1.0f;
|
||||||
NameOffset = -1;
|
NameOffset = -1;
|
||||||
IsEnabled = IsEnabledNextFrame = true;
|
|
||||||
DisplayOrder = IndexWithinEnabledSet = -1;
|
DisplayOrder = IndexWithinEnabledSet = -1;
|
||||||
PrevEnabledColumn = NextEnabledColumn = -1;
|
PrevEnabledColumn = NextEnabledColumn = -1;
|
||||||
SortOrder = -1;
|
SortOrder = -1;
|
||||||
@ -2062,6 +2062,7 @@ struct ImGuiTable
|
|||||||
bool IsSettingsRequestLoad;
|
bool IsSettingsRequestLoad;
|
||||||
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
|
bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data.
|
||||||
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
|
bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
|
||||||
|
bool IsResetAllRequest;
|
||||||
bool IsResetDisplayOrderRequest;
|
bool IsResetDisplayOrderRequest;
|
||||||
bool IsUnfrozen; // Set when we got past the frozen row.
|
bool IsUnfrozen; // Set when we got past the frozen row.
|
||||||
bool MemoryCompacted;
|
bool MemoryCompacted;
|
||||||
@ -2319,11 +2320,11 @@ namespace ImGui
|
|||||||
// Tables: Settings
|
// Tables: Settings
|
||||||
IMGUI_API void TableLoadSettings(ImGuiTable* table);
|
IMGUI_API void TableLoadSettings(ImGuiTable* table);
|
||||||
IMGUI_API void TableSaveSettings(ImGuiTable* table);
|
IMGUI_API void TableSaveSettings(ImGuiTable* table);
|
||||||
|
IMGUI_API void TableResetSettings(ImGuiTable* table);
|
||||||
IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
|
IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
|
||||||
IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
|
IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
|
||||||
IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
|
IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
|
||||||
IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
|
IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
|
||||||
IMGUI_API void TableSettingsClearByID(ImGuiID id);
|
|
||||||
|
|
||||||
// Tab Bars
|
// Tab Bars
|
||||||
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
|
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
|
||||||
|
@ -271,7 +271,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||||||
|
|
||||||
// Acquire storage for the table
|
// Acquire storage for the table
|
||||||
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
|
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
|
||||||
const bool table_is_new = (table->ID == 0);
|
|
||||||
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
|
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
|
||||||
const ImGuiID instance_id = id + instance_no;
|
const ImGuiID instance_id = id + instance_no;
|
||||||
const ImGuiTableFlags table_last_flags = table->Flags;
|
const ImGuiTableFlags table_last_flags = table->Flags;
|
||||||
@ -288,7 +287,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||||||
table->LastFrameActive = g.FrameCount;
|
table->LastFrameActive = g.FrameCount;
|
||||||
table->OuterWindow = table->InnerWindow = outer_window;
|
table->OuterWindow = table->InnerWindow = outer_window;
|
||||||
table->ColumnsCount = columns_count;
|
table->ColumnsCount = columns_count;
|
||||||
table->IsInitializing = false;
|
|
||||||
table->IsLayoutLocked = false;
|
table->IsLayoutLocked = false;
|
||||||
table->InnerWidth = inner_width;
|
table->InnerWidth = inner_width;
|
||||||
table->OuterRect = outer_rect;
|
table->OuterRect = outer_rect;
|
||||||
@ -415,10 +413,25 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||||||
if (table->RawData == NULL)
|
if (table->RawData == NULL)
|
||||||
{
|
{
|
||||||
TableBeginInitMemory(table, columns_count);
|
TableBeginInitMemory(table, columns_count);
|
||||||
if (table_is_new)
|
table->IsInitializing = table->IsSettingsRequestLoad = true;
|
||||||
table->IsInitializing = true;
|
}
|
||||||
table->IsSortSpecsDirty = table->IsSettingsRequestLoad = true;
|
if (table->IsResetAllRequest)
|
||||||
|
TableResetSettings(table);
|
||||||
|
if (table->IsInitializing)
|
||||||
|
{
|
||||||
|
// Initialize for new settings
|
||||||
table->SettingsOffset = -1;
|
table->SettingsOffset = -1;
|
||||||
|
table->IsSortSpecsDirty = true;
|
||||||
|
for (int n = 0; n < columns_count; n++)
|
||||||
|
{
|
||||||
|
ImGuiTableColumn* column = &table->Columns[n];
|
||||||
|
float width_auto = column->WidthAuto;
|
||||||
|
*column = ImGuiTableColumn();
|
||||||
|
column->WidthAuto = width_auto;
|
||||||
|
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
|
||||||
|
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
|
||||||
|
column->IsEnabled = column->IsEnabledNextFrame = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Load settings
|
// Load settings
|
||||||
@ -479,19 +492,11 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
|
|||||||
span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx));
|
span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx));
|
||||||
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
|
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
|
||||||
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
|
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
|
||||||
|
memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
|
||||||
span_allocator.SetArenaBasePtr(table->RawData);
|
span_allocator.SetArenaBasePtr(table->RawData);
|
||||||
span_allocator.GetSpan(0, &table->Columns);
|
span_allocator.GetSpan(0, &table->Columns);
|
||||||
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
|
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
|
||||||
span_allocator.GetSpan(2, &table->RowCellData);
|
span_allocator.GetSpan(2, &table->RowCellData);
|
||||||
|
|
||||||
memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes());
|
|
||||||
for (int n = 0; n < columns_count; n++)
|
|
||||||
{
|
|
||||||
ImGuiTableColumn* column = &table->Columns[n];
|
|
||||||
*column = ImGuiTableColumn();
|
|
||||||
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
|
|
||||||
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply queued resizing/reordering/hiding requests
|
// Apply queued resizing/reordering/hiding requests
|
||||||
@ -513,7 +518,6 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
|
|||||||
// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
|
// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
|
||||||
if (table->AutoFitSingleStretchColumn != -1)
|
if (table->AutoFitSingleStretchColumn != -1)
|
||||||
{
|
{
|
||||||
table->Columns[table->AutoFitSingleStretchColumn].AutoFitQueue = 0x00;
|
|
||||||
TableSetColumnWidth(table->AutoFitSingleStretchColumn, table->Columns[table->AutoFitSingleStretchColumn].WidthAuto);
|
TableSetColumnWidth(table->AutoFitSingleStretchColumn, table->Columns[table->AutoFitSingleStretchColumn].WidthAuto);
|
||||||
table->AutoFitSingleStretchColumn = -1;
|
table->AutoFitSingleStretchColumn = -1;
|
||||||
}
|
}
|
||||||
@ -635,6 +639,15 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
|||||||
}
|
}
|
||||||
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable))
|
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable))
|
||||||
table->IsSortSpecsDirty = true;
|
table->IsSortSpecsDirty = true;
|
||||||
|
|
||||||
|
bool start_auto_fit = false;
|
||||||
|
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize))
|
||||||
|
start_auto_fit = column->WidthRequest < 0.0f;
|
||||||
|
else
|
||||||
|
start_auto_fit = column->StretchWeight < 0.0f;
|
||||||
|
if (start_auto_fit)
|
||||||
|
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
|
||||||
|
|
||||||
if (column->AutoFitQueue != 0x00)
|
if (column->AutoFitQueue != 0x00)
|
||||||
want_column_auto_fit = true;
|
want_column_auto_fit = true;
|
||||||
|
|
||||||
@ -698,6 +711,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
|||||||
|
|
||||||
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
|
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
|
||||||
// Combine width from regular rows + width from headers unless requested not to.
|
// Combine width from regular rows + width from headers unless requested not to.
|
||||||
|
if (!column->IsPreserveWidthAuto)
|
||||||
{
|
{
|
||||||
const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
|
const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
|
||||||
const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->WorkMinX;
|
const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->WorkMinX;
|
||||||
@ -708,11 +722,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
|||||||
|
|
||||||
// Non-resizable columns also submit their requested width
|
// Non-resizable columns also submit their requested width
|
||||||
if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
|
if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
|
||||||
if (!(table->Flags & ImGuiTableFlags_Resizable) || !(column->Flags & ImGuiTableColumnFlags_NoResize))
|
if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize))
|
||||||
width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth);
|
width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth);
|
||||||
|
|
||||||
column->WidthAuto = width_auto;
|
column->WidthAuto = width_auto;
|
||||||
}
|
}
|
||||||
|
column->IsPreserveWidthAuto = false;
|
||||||
|
|
||||||
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize))
|
if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize))
|
||||||
{
|
{
|
||||||
@ -734,9 +749,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch);
|
IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch);
|
||||||
const float default_weight = (column->InitStretchWeightOrWidth > 0.0f) ? column->InitStretchWeightOrWidth : 1.0f;
|
if (column->StretchWeight < 0.0f)
|
||||||
if (column->AutoFitQueue != 0x00)
|
column->StretchWeight = 1.0f;
|
||||||
column->StretchWeight = default_weight;
|
|
||||||
sum_weights_stretched += column->StretchWeight;
|
sum_weights_stretched += column->StretchWeight;
|
||||||
if (table->LeftMostStretchedColumnDisplayOrder == -1 || table->LeftMostStretchedColumnDisplayOrder > column->DisplayOrder)
|
if (table->LeftMostStretchedColumnDisplayOrder == -1 || table->LeftMostStretchedColumnDisplayOrder > column->DisplayOrder)
|
||||||
table->LeftMostStretchedColumnDisplayOrder = column->DisplayOrder;
|
table->LeftMostStretchedColumnDisplayOrder = column->DisplayOrder;
|
||||||
@ -1232,6 +1246,7 @@ void ImGui::EndTable()
|
|||||||
// Save settings
|
// Save settings
|
||||||
if (table->IsSettingsDirty)
|
if (table->IsSettingsDirty)
|
||||||
TableSaveSettings(table);
|
TableSaveSettings(table);
|
||||||
|
table->IsInitializing = false;
|
||||||
|
|
||||||
// Clear or restore current table, if any
|
// Clear or restore current table, if any
|
||||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||||
@ -2731,6 +2746,10 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
|
|||||||
want_separator = true;
|
want_separator = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reset all (should work but seems unnecessary/noisy to expose?)
|
||||||
|
//if (MenuItem("Reset all"))
|
||||||
|
// table->IsResetAllRequest = true;
|
||||||
|
|
||||||
// Sorting
|
// Sorting
|
||||||
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
|
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
|
||||||
#if 0
|
#if 0
|
||||||
@ -2777,12 +2796,14 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// [SECTION] Tables: Settings (.ini data)
|
// [SECTION] Tables: Settings (.ini data)
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
// FIXME: The binding/finding/creating flow are too confusing.
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
// - TableSettingsInit() [Internal]
|
// - TableSettingsInit() [Internal]
|
||||||
// - TableSettingsCalcChunkSize() [Internal]
|
// - TableSettingsCalcChunkSize() [Internal]
|
||||||
// - TableSettingsCreate() [Internal]
|
// - TableSettingsCreate() [Internal]
|
||||||
// - TableSettingsFindByID() [Internal]
|
// - TableSettingsFindByID() [Internal]
|
||||||
// - TableSettingsClearByID() [Internal]
|
|
||||||
// - TableGetBoundSettings() [Internal]
|
// - TableGetBoundSettings() [Internal]
|
||||||
|
// - TableResetSettings()
|
||||||
// - TableSaveSettings() [Internal]
|
// - TableSaveSettings() [Internal]
|
||||||
// - TableLoadSettings() [Internal]
|
// - TableLoadSettings() [Internal]
|
||||||
// - TableSettingsHandler_ClearAll() [Internal]
|
// - TableSettingsHandler_ClearAll() [Internal]
|
||||||
@ -2835,12 +2856,6 @@ ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id)
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::TableSettingsClearByID(ImGuiID id)
|
|
||||||
{
|
|
||||||
if (ImGuiTableSettings* settings = TableSettingsFindByID(id))
|
|
||||||
settings->ID = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get settings for a given table, NULL if none
|
// Get settings for a given table, NULL if none
|
||||||
ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
|
ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
|
||||||
{
|
{
|
||||||
@ -2856,6 +2871,15 @@ ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore initial state of table (with or without saved settings)
|
||||||
|
void ImGui::TableResetSettings(ImGuiTable* table)
|
||||||
|
{
|
||||||
|
table->IsInitializing = table->IsSettingsDirty = true;
|
||||||
|
table->IsResetAllRequest = false;
|
||||||
|
table->IsSettingsRequestLoad = false; // Don't reload from ini
|
||||||
|
table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative
|
||||||
|
}
|
||||||
|
|
||||||
void ImGui::TableSaveSettings(ImGuiTable* table)
|
void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||||
{
|
{
|
||||||
table->IsSettingsDirty = false;
|
table->IsSettingsDirty = false;
|
||||||
@ -3163,6 +3187,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
|||||||
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
|
GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
|
||||||
if (!open)
|
if (!open)
|
||||||
return;
|
return;
|
||||||
|
bool clear_settings = SmallButton("Clear settings");
|
||||||
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight());
|
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight());
|
||||||
BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
||||||
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
|
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
|
||||||
@ -3200,6 +3225,8 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
|||||||
}
|
}
|
||||||
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
|
if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
|
||||||
DebugNodeTableSettings(settings);
|
DebugNodeTableSettings(settings);
|
||||||
|
if (clear_settings)
|
||||||
|
table->IsResetAllRequest = true;
|
||||||
TreePop();
|
TreePop();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3221,7 +3248,12 @@ void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
|
|||||||
TreePop();
|
TreePop();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
|
#else // #ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||||
|
|
||||||
|
void ImGui::DebugNodeTable(ImGuiTable*) {}
|
||||||
|
void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user