mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
This commit is contained in:
parent
cc882b0723
commit
7a41e0b1ea
@ -144,10 +144,9 @@ int main(int, char**)
|
|||||||
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
|
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
|
ImGui::GetStyle().WindowRounding = 0.0f;
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsClassic();
|
||||||
ImGuiStyle& style = ImGui::GetStyle();
|
|
||||||
style.WindowRounding = 0.0f;
|
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
@ -477,6 +477,18 @@ static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* t
|
|||||||
glfwSetWindowTitle(data->Window, title);
|
glfwSetWindowTitle(data->Window, title);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||||
|
glfwFocusWindow(data->Window);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
|
||||||
|
return glfwGetWindowAttrib(data->Window, GLFW_FOCUSED) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
#if GLFW_HAS_WINDOW_ALPHA
|
#if GLFW_HAS_WINDOW_ALPHA
|
||||||
static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
|
static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
|
||||||
{
|
{
|
||||||
@ -587,6 +599,8 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
|
|||||||
platform_io.Platform_GetWindowPos = ImGui_ImplGlfw_GetWindowPos;
|
platform_io.Platform_GetWindowPos = ImGui_ImplGlfw_GetWindowPos;
|
||||||
platform_io.Platform_SetWindowSize = ImGui_ImplGlfw_SetWindowSize;
|
platform_io.Platform_SetWindowSize = ImGui_ImplGlfw_SetWindowSize;
|
||||||
platform_io.Platform_GetWindowSize = ImGui_ImplGlfw_GetWindowSize;
|
platform_io.Platform_GetWindowSize = ImGui_ImplGlfw_GetWindowSize;
|
||||||
|
platform_io.Platform_SetWindowFocus = ImGui_ImplGlfw_SetWindowFocus;
|
||||||
|
platform_io.Platform_GetWindowFocus = ImGui_ImplGlfw_GetWindowFocus;
|
||||||
platform_io.Platform_SetWindowTitle = ImGui_ImplGlfw_SetWindowTitle;
|
platform_io.Platform_SetWindowTitle = ImGui_ImplGlfw_SetWindowTitle;
|
||||||
platform_io.Platform_RenderWindow = ImGui_ImplGlfw_RenderWindow;
|
platform_io.Platform_RenderWindow = ImGui_ImplGlfw_RenderWindow;
|
||||||
platform_io.Platform_SwapBuffers = ImGui_ImplGlfw_SwapBuffers;
|
platform_io.Platform_SwapBuffers = ImGui_ImplGlfw_SwapBuffers;
|
||||||
|
@ -409,6 +409,19 @@ static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* t
|
|||||||
SDL_SetWindowTitle(data->Window, title);
|
SDL_SetWindowTitle(data->Window, title);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
|
||||||
|
SDL_RaiseWindow(data->Window);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ImGui_ImplSDL2_GetWindowFocus(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
|
||||||
|
bool focus = (SDL_GetWindowFlags(data->Window) & SDL_WINDOW_INPUT_FOCUS) != 0;
|
||||||
|
return focus;
|
||||||
|
}
|
||||||
|
|
||||||
static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*)
|
static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*)
|
||||||
{
|
{
|
||||||
ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
|
ImGuiViewportDataSDL2* data = (ImGuiViewportDataSDL2*)viewport->PlatformUserData;
|
||||||
@ -478,6 +491,8 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
|
|||||||
platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos;
|
platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos;
|
||||||
platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize;
|
platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize;
|
||||||
platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize;
|
platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize;
|
||||||
|
platform_io.Platform_SetWindowFocus = ImGui_ImplSDL2_SetWindowFocus;
|
||||||
|
platform_io.Platform_GetWindowFocus = ImGui_ImplSDL2_GetWindowFocus;
|
||||||
platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
|
platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle;
|
||||||
platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
|
platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow;
|
||||||
platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
|
platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers;
|
||||||
|
@ -502,6 +502,22 @@ static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
|||||||
::SetWindowPos(data->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
|
::SetWindowPos(data->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
|
||||||
|
IM_ASSERT(data->Hwnd != 0);
|
||||||
|
::BringWindowToTop(data->Hwnd);
|
||||||
|
::SetForegroundWindow(data->Hwnd);
|
||||||
|
::SetFocus(data->Hwnd);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport)
|
||||||
|
{
|
||||||
|
ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
|
||||||
|
IM_ASSERT(data->Hwnd != 0);
|
||||||
|
return ::GetActiveWindow() == data->Hwnd;
|
||||||
|
}
|
||||||
|
|
||||||
static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title)
|
static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title)
|
||||||
{
|
{
|
||||||
ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
|
ImGuiViewportDataWin32* data = (ImGuiViewportDataWin32*)viewport->PlatformUserData;
|
||||||
@ -642,6 +658,8 @@ static void ImGui_ImplWin32_InitPlatformInterface()
|
|||||||
platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos;
|
platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos;
|
||||||
platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize;
|
platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize;
|
||||||
platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize;
|
platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize;
|
||||||
|
platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus;
|
||||||
|
platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus;
|
||||||
platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle;
|
platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle;
|
||||||
platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
|
platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
|
||||||
platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale;
|
platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale;
|
||||||
|
@ -37,13 +37,15 @@ int main(int, char**)
|
|||||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
|
||||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
|
io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
|
||||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
|
||||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
ImGui_ImplOpenGL3_Init();
|
ImGui_ImplOpenGL3_Init();
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
|
ImGui::GetStyle().WindowRounding = 0.0f;
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
|
2
imgui.h
2
imgui.h
@ -1899,6 +1899,8 @@ struct ImGuiPlatformIO
|
|||||||
ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp);
|
ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp);
|
||||||
void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size);
|
void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size);
|
||||||
ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp);
|
ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp);
|
||||||
|
void (*Platform_SetWindowFocus)(ImGuiViewport* vp); // Move window to front and set input focus
|
||||||
|
bool (*Platform_GetWindowFocus)(ImGuiViewport* vp);
|
||||||
void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* title);
|
void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* title);
|
||||||
void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // (Optional) Setup window transparency
|
void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // (Optional) Setup window transparency
|
||||||
void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // (Optional) Setup for render (platform side)
|
void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // (Optional) Setup for render (platform side)
|
||||||
|
Loading…
Reference in New Issue
Block a user