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Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
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@ -477,6 +477,18 @@ static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* t
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glfwSetWindowTitle(data->Window, title);
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}
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static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
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{
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ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
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glfwFocusWindow(data->Window);
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}
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static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport)
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{
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ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
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return glfwGetWindowAttrib(data->Window, GLFW_FOCUSED) != 0;
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}
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#if GLFW_HAS_WINDOW_ALPHA
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static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
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{
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@ -587,6 +599,8 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
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platform_io.Platform_GetWindowPos = ImGui_ImplGlfw_GetWindowPos;
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platform_io.Platform_SetWindowSize = ImGui_ImplGlfw_SetWindowSize;
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platform_io.Platform_GetWindowSize = ImGui_ImplGlfw_GetWindowSize;
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platform_io.Platform_SetWindowFocus = ImGui_ImplGlfw_SetWindowFocus;
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platform_io.Platform_GetWindowFocus = ImGui_ImplGlfw_GetWindowFocus;
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platform_io.Platform_SetWindowTitle = ImGui_ImplGlfw_SetWindowTitle;
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platform_io.Platform_RenderWindow = ImGui_ImplGlfw_RenderWindow;
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platform_io.Platform_SwapBuffers = ImGui_ImplGlfw_SwapBuffers;
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