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Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
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@ -144,10 +144,9 @@ int main(int, char**)
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ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
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// Setup style
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ImGui::GetStyle().WindowRounding = 0.0f;
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 0.0f;
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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