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Added style.DisplaySafeAreaPadding which was previously hard-coded (for use if you can't see the edges of your display, e.g. TV screens)
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@ -514,6 +514,7 @@ ImGuiStyle::ImGuiStyle()
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ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns
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ScrollbarWidth = 16.0f; // Width of the vertical scrollbar
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GrabMinSize = 10.0f; // Minimum width/height of a slider or scrollbar grab
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DisplaySafeAreaPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area. If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding
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Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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@ -2942,12 +2943,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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// Clamp into view
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Tooltip))
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{
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// FIXME: Parameterize padding.
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const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f); // FIXME: Parametrize of clarify this behavior.
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if (window->AutoFitFrames == 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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{
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ImVec2 clip_min = pad;
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ImVec2 clip_max = g.IO.DisplaySize - pad;
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ImVec2 clip_min = style.DisplaySafeAreaPadding;
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ImVec2 clip_max = g.IO.DisplaySize - style.DisplaySafeAreaPadding;
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window->PosFloat = ImMax(window->PosFloat + window->Size, clip_min) - window->Size;
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window->PosFloat = ImMin(window->PosFloat, clip_max);
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}
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1
imgui.h
1
imgui.h
@ -559,6 +559,7 @@ struct ImGuiStyle
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float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
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float ScrollbarWidth; // Width of the vertical scrollbar
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float GrabMinSize; // Minimum width/height of a slider or scrollbar grab
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ImVec2 DisplaySafeAreaPadding; // Window positions are clamped to be visible within the display area. If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding.
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ImVec4 Colors[ImGuiCol_COUNT];
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IMGUI_API ImGuiStyle();
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