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	Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
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		| @@ -1,3 +1,3 @@ | ||||
| @REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | ||||
| mkdir Debug | ||||
| cl /nologo /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL_DIR%\include main.cpp imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl2_example.exe /FoDebug/ /link /libpath:%SDL_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| cl /nologo /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL_DIR%\include main.cpp imgui_impl_sdl_gl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl2_example.exe /FoDebug/ /link /libpath:%SDL_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
|   | ||||
| @@ -19,7 +19,7 @@ | ||||
| #include <SDL_syswm.h> | ||||
| #include <SDL_opengl.h> | ||||
| #include <imgui.h> | ||||
| #include "imgui_impl_sdl.h" | ||||
| #include "imgui_impl_sdl_gl2.h" | ||||
| 
 | ||||
| // Data
 | ||||
| static double       g_Time = 0.0f; | ||||
| @@ -30,7 +30,7 @@ static GLuint       g_FontTexture = 0; | ||||
| // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
 | ||||
| // Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so. 
 | ||||
| // If text or lines are blurry when integrating ImGui in your engine: in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
 | ||||
| void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data) | ||||
| void ImGui_ImplSdlGL2_RenderDrawLists(ImDrawData* draw_data) | ||||
| { | ||||
|     // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
 | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
| @@ -226,7 +226,7 @@ bool    ImGui_ImplSdlGL2_Init(SDL_Window* window) | ||||
|     io.KeyMap[ImGuiKey_Y] = SDLK_y; | ||||
|     io.KeyMap[ImGuiKey_Z] = SDLK_z; | ||||
| 
 | ||||
|     io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists;   // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
 | ||||
|     io.RenderDrawListsFn = ImGui_ImplSdlGL2_RenderDrawLists;   // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
 | ||||
|     io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText; | ||||
|     io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText; | ||||
|     io.ClipboardUserData = NULL; | ||||
| @@ -7,7 +7,7 @@ | ||||
| // See imgui_impl_sdl.cpp for details. | ||||
|  | ||||
| #include <imgui.h> | ||||
| #include "imgui_impl_sdl.h" | ||||
| #include "imgui_impl_sdl_gl2.h" | ||||
| #include <stdio.h> | ||||
| #include <SDL.h> | ||||
| #include <SDL_opengl.h> | ||||
|   | ||||
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