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Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend).
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@ -152,6 +152,8 @@ Docking+Viewports Branch:
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It would manifest when e.g. reconfiguring dock nodes while dragging.
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It would manifest when e.g. reconfiguring dock nodes while dragging.
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- Viewports: Fixed unnecessary creation of temporary viewports when multiple docked windows
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- Viewports: Fixed unnecessary creation of temporary viewports when multiple docked windows
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got reassigned to a new node (created mid-frame) which already has a HostWindow.
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got reassigned to a new node (created mid-frame) which already has a HostWindow.
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- Viewports: Fixed window with viewport ini data immediately merged into a host viewport from
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leaving a temporary viewport alive for a frame (would leak into backend).
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -11574,6 +11574,10 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view
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static void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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static void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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{
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{
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// Abandon viewport
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if (window->ViewportOwned && window->Viewport->Window == window)
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window->Viewport->Size = ImVec2(0.0f, 0.0f);
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window->Viewport = viewport;
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window->Viewport = viewport;
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window->ViewportId = viewport->ID;
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window->ViewportId = viewport->ID;
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window->ViewportOwned = (viewport->Window == window);
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window->ViewportOwned = (viewport->Window == window);
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@ -11606,6 +11610,7 @@ static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
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if (GetWindowAlwaysWantOwnViewport(window))
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if (GetWindowAlwaysWantOwnViewport(window))
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return false;
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return false;
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// FIXME: Can't use g.WindowsFocusOrder[] for root windows only as we care about Z order. If we maintained a DisplayOrder along with FocusOrder we could..
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for (int n = 0; n < g.Windows.Size; n++)
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for (int n = 0; n < g.Windows.Size; n++)
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{
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{
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ImGuiWindow* window_behind = g.Windows[n];
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ImGuiWindow* window_behind = g.Windows[n];
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