mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Merge branch 'master' of https://github.com/ocornut/imgui
This commit is contained in:
@ -20,6 +20,8 @@
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MemSize=6000000
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MemSizeDebug=6000000
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DispFixRot=FixedLandscape
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|
||||
# emulate iphone 5 resolution, change these settings to emulate other display resolution
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WinWidth=1136
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WinHeight=640
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||||
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||||
|
@ -17,151 +17,160 @@ static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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||||
static float g_MouseWheel = 0.0f;
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static CIwTexture* g_FontTexture = 0;
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||||
static int g_KeyboardGetCharAvailable = 0 ;
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static char* g_ClipboardText = 0 ;
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static bool g_osdKeyboardEnabled = false ;
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// use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
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static ImVec2 g_scale = ImVec2(1.0f,1.0f) ;
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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{
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// Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
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ImGuiIO& io = ImGui::GetIO();
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float fb_height = io.DisplaySize.y * io.DisplayFramebufferScale.y;
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draw_data->ScaleClipRects(io.DisplayFramebufferScale);
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// Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
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ImGuiIO& io = ImGui::GetIO();
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draw_data->ScaleClipRects(io.DisplayFramebufferScale);
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// Render command lists
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for(int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
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const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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int nVert = cmd_list->VtxBuffer.size() ;
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CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
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CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
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CIwColour* pColStream = IW_GX_ALLOC(CIwColour,nVert) ;
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// Render command lists
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for(int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
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const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
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int nVert = cmd_list->VtxBuffer.size() ;
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CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
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CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
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CIwColour* pColStream = IW_GX_ALLOC(CIwColour,nVert) ;
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for( int i=0; i < nVert; i++ ) {
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pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x ;
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pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y ;
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pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x ;
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pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y ;
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pColStream[i] = cmd_list->VtxBuffer[i].col ;
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}
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for( int i=0; i < nVert; i++ ) {
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// todo - optimize multiplication on gpu using vertex shader
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pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x ;
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pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y ;
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pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x ;
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pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y ;
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pColStream[i] = cmd_list->VtxBuffer[i].col ;
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}
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IwGxSetVertStreamScreenSpace(pVertStream,nVert) ;
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IwGxSetUVStream(pUVStream) ;
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||||
IwGxSetColStream(pColStream,nVert) ;
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||||
IwGxSetNormStream(0) ;
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IwGxSetVertStreamScreenSpace(pVertStream,nVert) ;
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||||
IwGxSetUVStream(pUVStream) ;
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||||
IwGxSetColStream(pColStream,nVert) ;
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||||
IwGxSetNormStream(0) ;
|
||||
|
||||
for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
|
||||
{
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||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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||||
if(pcmd->UserCallback)
|
||||
{
|
||||
pcmd->UserCallback(cmd_list,pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL() ;
|
||||
pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT) ;
|
||||
pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE) ;
|
||||
pCurrentMaterial->SetFiltering(false) ;
|
||||
pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND) ;
|
||||
pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
|
||||
pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
|
||||
pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId) ;
|
||||
IwGxSetMaterial(pCurrentMaterial) ;
|
||||
for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if(pcmd->UserCallback)
|
||||
{
|
||||
pcmd->UserCallback(cmd_list,pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL() ;
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||||
pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT) ;
|
||||
pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE) ;
|
||||
pCurrentMaterial->SetFiltering(false) ;
|
||||
pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND) ;
|
||||
pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
|
||||
pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
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||||
pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId) ;
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IwGxSetMaterial(pCurrentMaterial) ;
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IwGxDrawPrims(IW_GX_TRI_LIST,(uint16*)idx_buffer,pcmd->ElemCount) ;
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||||
}
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idx_buffer += pcmd->ElemCount;
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}
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IwGxFlush() ;
|
||||
}
|
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IwGxDrawPrims(IW_GX_TRI_LIST,(uint16*)idx_buffer,pcmd->ElemCount) ;
|
||||
}
|
||||
idx_buffer += pcmd->ElemCount;
|
||||
}
|
||||
IwGxFlush() ;
|
||||
}
|
||||
|
||||
// TODO restore modified state (i.e. mvp matrix)
|
||||
// TODO restore modified state (i.e. mvp matrix)
|
||||
}
|
||||
|
||||
|
||||
static const char* ImGui_Marmalade_GetClipboardText()
|
||||
{
|
||||
static char clipBuf[512] ;
|
||||
if(s3eClipboardAvailable()) {
|
||||
s3eClipboardGetText( clipBuf, 512 );
|
||||
}
|
||||
else {
|
||||
clipBuf[0] = '\0' ;
|
||||
}
|
||||
if(s3eClipboardAvailable()) {
|
||||
int size = s3eClipboardGetText( NULL, 0 );
|
||||
if( size > 0 ) {
|
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if(g_ClipboardText) {
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||||
delete[] g_ClipboardText ;
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g_ClipboardText = 0 ;
|
||||
}
|
||||
g_ClipboardText = new char[size] ;
|
||||
g_ClipboardText[0] = '\0' ;
|
||||
s3eClipboardGetText(g_ClipboardText,size) ;
|
||||
}
|
||||
}
|
||||
|
||||
return clipBuf ;
|
||||
return g_ClipboardText ;
|
||||
}
|
||||
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||||
static void ImGui_Marmalade_SetClipboardText(const char* text)
|
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{
|
||||
if( s3eClipboardAvailable() ) {
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s3eClipboardSetText(text);
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}
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if( s3eClipboardAvailable() ) {
|
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s3eClipboardSetText(text);
|
||||
}
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}
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int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData)
|
||||
{
|
||||
// pEvent->m_Button is of type s3ePointerButton and indicates which mouse
|
||||
// button was pressed. For touchscreens this should always have the value
|
||||
// S3E_POINTER_BUTTON_SELECT
|
||||
s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData ;
|
||||
// pEvent->m_Button is of type s3ePointerButton and indicates which mouse
|
||||
// button was pressed. For touchscreens this should always have the value
|
||||
// S3E_POINTER_BUTTON_SELECT
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s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData ;
|
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|
||||
if(pEvent->m_Pressed==1) {
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||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
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g_MousePressed[0] = true;
|
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}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
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g_MousePressed[1] = true;
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}
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if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
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g_MousePressed[2] = true;
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}
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if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
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g_MouseWheel += pEvent->m_y ;
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}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
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||||
g_MouseWheel += pEvent->m_y ;
|
||||
}
|
||||
}
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||||
if(pEvent->m_Pressed==1) {
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||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
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||||
g_MousePressed[0] = true;
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}
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||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
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g_MousePressed[1] = true;
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||||
}
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||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
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g_MousePressed[2] = true;
|
||||
}
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||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
|
||||
g_MouseWheel += pEvent->m_y ;
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||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
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||||
g_MouseWheel += pEvent->m_y ;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
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||||
return 0;
|
||||
}
|
||||
|
||||
//void ImGui_Marmalade_ScrollCallback(GLFWwindow*,double /*xoffset*/,double yoffset)
|
||||
//void ImGui_Marmalade_ScrollCallback(double /*xoffset*/,double yoffset)
|
||||
//{
|
||||
// g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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||||
// g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
|
||||
//}
|
||||
|
||||
int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData ;
|
||||
if( e->m_Pressed == 1 ) {
|
||||
io.KeysDown[e->m_Key] = true;
|
||||
}
|
||||
if(e->m_Pressed == 0) {
|
||||
io.KeysDown[e->m_Key] = false;
|
||||
}
|
||||
|
||||
io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN ;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData ;
|
||||
if( e->m_Pressed == 1 ) {
|
||||
io.KeysDown[e->m_Key] = true;
|
||||
}
|
||||
if(e->m_Pressed == 0) {
|
||||
io.KeysDown[e->m_Key] = false;
|
||||
}
|
||||
|
||||
io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN ;
|
||||
|
||||
return 0 ;
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData ;
|
||||
if( (e->m_Char > 0 && e->m_Char < 0x10000) && io.WantTextInput ) {
|
||||
io.AddInputCharacter((unsigned short)e->m_Char);
|
||||
}
|
||||
s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData ;
|
||||
if( (e->m_Char > 0 && e->m_Char < 0x10000) ) {
|
||||
io.AddInputCharacter((unsigned short)e->m_Char);
|
||||
}
|
||||
|
||||
return 0 ;
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
@ -174,17 +183,17 @@ bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
|
||||
// Create texture
|
||||
g_FontTexture = new CIwTexture() ;
|
||||
g_FontTexture->SetModifiable(true) ;
|
||||
CIwImage& image = g_FontTexture->GetImage() ;
|
||||
image.SetFormat(CIwImage::Format::ARGB_8888) ;
|
||||
image.SetWidth(width) ;
|
||||
image.SetHeight(height) ;
|
||||
image.SetBuffers(); // allocates and own buffers
|
||||
image.ReadTexels(pixels) ;
|
||||
g_FontTexture->SetMipMapping(false) ;
|
||||
g_FontTexture->SetFiltering(false) ;
|
||||
g_FontTexture->Upload() ;
|
||||
g_FontTexture = new CIwTexture() ;
|
||||
g_FontTexture->SetModifiable(true) ;
|
||||
CIwImage& image = g_FontTexture->GetImage() ;
|
||||
image.SetFormat(CIwImage::ARGB_8888) ;
|
||||
image.SetWidth(width) ;
|
||||
image.SetHeight(height) ;
|
||||
image.SetBuffers(); // allocates and own buffers
|
||||
image.ReadTexels(pixels) ;
|
||||
g_FontTexture->SetMipMapping(false) ;
|
||||
g_FontTexture->SetFiltering(false) ;
|
||||
g_FontTexture->Upload() ;
|
||||
|
||||
// Store the pointer
|
||||
io.Fonts->TexID = (void *)g_FontTexture;
|
||||
@ -198,6 +207,11 @@ bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
|
||||
void ImGui_Marmalade_InvalidateDeviceObjects()
|
||||
{
|
||||
if(g_ClipboardText) {
|
||||
delete[] g_ClipboardText ;
|
||||
g_ClipboardText = 0 ;
|
||||
}
|
||||
|
||||
if (g_FontTexture)
|
||||
{
|
||||
delete g_FontTexture ;
|
||||
@ -208,7 +222,7 @@ void ImGui_Marmalade_InvalidateDeviceObjects()
|
||||
|
||||
bool ImGui_Marmalade_Init( bool install_callbacks)
|
||||
{
|
||||
IwGxInit() ;
|
||||
IwGxInit() ;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.KeyMap[ImGuiKey_Tab] = s3eKeyTab; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
||||
@ -237,16 +251,10 @@ bool ImGui_Marmalade_Init( bool install_callbacks)
|
||||
|
||||
if (install_callbacks)
|
||||
{
|
||||
s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,ImGui_Marmalade_PointerButtonEventCallback,0) ;
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT,ImGui_Marmalade_KeyCallback,0) ;
|
||||
|
||||
// enable KEYBOARD_GET_CHAR
|
||||
s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,1) ;
|
||||
g_KeyboardGetCharAvailable = s3eKeyboardGetInt(S3E_KEYBOARD_GET_CHAR) ;
|
||||
if( g_KeyboardGetCharAvailable ) {
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT,ImGui_Marmalade_CharCallback,0) ;
|
||||
}
|
||||
}
|
||||
s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,ImGui_Marmalade_PointerButtonEventCallback,0) ;
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT,ImGui_Marmalade_KeyCallback,0) ;
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT,ImGui_Marmalade_CharCallback,0) ;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -255,43 +263,34 @@ void ImGui_Marmalade_Shutdown()
|
||||
{
|
||||
ImGui_Marmalade_InvalidateDeviceObjects();
|
||||
ImGui::Shutdown();
|
||||
IwGxTerminate();
|
||||
IwGxTerminate();
|
||||
}
|
||||
|
||||
void ImGui_Marmalade_NewFrame()
|
||||
{
|
||||
if (!g_FontTexture)
|
||||
if (!g_FontTexture) {
|
||||
ImGui_Marmalade_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight() ;
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
// For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
|
||||
io.DisplayFramebufferScale = ImVec2((float)1.0f, (float)1.0f);
|
||||
// For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
|
||||
io.DisplayFramebufferScale = g_scale;
|
||||
|
||||
// Setup time step
|
||||
double current_time = s3eTimerGetUST() / 1000.0f ;
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
|
||||
g_Time = current_time;
|
||||
|
||||
// Setup inputs
|
||||
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
|
||||
//if ( gui_has_focus() )
|
||||
//{
|
||||
double mouse_x, mouse_y;
|
||||
mouse_x = s3ePointerGetX();
|
||||
mouse_y = s3ePointerGetY();
|
||||
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// io.MousePos = ImVec2(-1,-1);
|
||||
//}
|
||||
double mouse_x, mouse_y;
|
||||
mouse_x = s3ePointerGetX();
|
||||
mouse_y = s3ePointerGetY();
|
||||
io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
g_MousePressed[i] = false;
|
||||
}
|
||||
@ -300,8 +299,22 @@ void ImGui_Marmalade_NewFrame()
|
||||
g_MouseWheel = 0.0f;
|
||||
|
||||
// Hide OS mouse cursor if ImGui is drawing it
|
||||
// s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
|
||||
// s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
|
||||
|
||||
// Start the frame
|
||||
ImGui::NewFrame();
|
||||
|
||||
// show/hide OSD keyboard
|
||||
if( io.WantTextInput ) { // some text input widget is active?
|
||||
if( !g_osdKeyboardEnabled ) {
|
||||
g_osdKeyboardEnabled = true ;
|
||||
s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,1) ; // show OSD keyboard
|
||||
}
|
||||
}
|
||||
else { // no text input widget is active
|
||||
if(g_osdKeyboardEnabled) {
|
||||
g_osdKeyboardEnabled = false ;
|
||||
s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,0) ; // hide OSD keyboard
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
|
||||
|
||||
// callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
||||
// You can also handle inputs yourself and use those as a reference.
|
||||
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
|
||||
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
|
||||
//IMGUI_API void ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
|
||||
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
|
||||
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
|
||||
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
|
||||
|
@ -8,36 +8,38 @@
|
||||
define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
|
||||
define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
|
||||
define _snprintf=snprintf
|
||||
|
||||
options
|
||||
{
|
||||
optimise-speed=1
|
||||
optimise-speed=1
|
||||
cxx11
|
||||
}
|
||||
|
||||
includepaths
|
||||
{
|
||||
../..
|
||||
../..
|
||||
}
|
||||
|
||||
subprojects
|
||||
{
|
||||
iwgx
|
||||
iwgx
|
||||
}
|
||||
|
||||
files
|
||||
{
|
||||
(.)
|
||||
["imgui"]
|
||||
../../imgui.cpp
|
||||
../../imgui_demo.cpp
|
||||
../../imgui_draw.cpp
|
||||
../../imconfig.h
|
||||
../../imgui.h
|
||||
(.)
|
||||
["imgui"]
|
||||
../../imgui.cpp
|
||||
../../imgui_demo.cpp
|
||||
../../imgui_draw.cpp
|
||||
../../imconfig.h
|
||||
../../imgui.h
|
||||
../../imgui_internal.h
|
||||
|
||||
["imgui","Marmalade binding"]
|
||||
imgui_impl_marmalade.h
|
||||
imgui_impl_marmalade.cpp
|
||||
main.cpp
|
||||
["imgui","Marmalade binding"]
|
||||
imgui_impl_marmalade.h
|
||||
imgui_impl_marmalade.cpp
|
||||
main.cpp
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user