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	Tables: Internals: renamed Visible to Enabled to avoid confusion with visibility checks.
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		| @@ -1917,15 +1917,15 @@ struct ImGuiTableColumn | ||||
|     float                   ContentMaxXHeadersUsed;         // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls | ||||
|     float                   ContentMaxXHeadersIdeal; | ||||
|     ImS16                   NameOffset;                     // Offset into parent ColumnsNames[] | ||||
|     bool                    IsVisible;                      // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling). | ||||
|     bool                    IsVisibleNextFrame; | ||||
|     bool                    IsEnabled;                      // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling). | ||||
|     bool                    IsEnabledNextFrame; | ||||
|     bool                    IsClipped;                      // Is not actually in view (e.g. not overlapping the host window clipping rectangle). | ||||
|     bool                    IsSkipItems;                    // Do we want item submissions to this column to be ignored early on. | ||||
|     ImS8                    NavLayerCurrent;                // ImGuiNavLayer in 1 byte | ||||
|     ImS8                    DisplayOrder;                   // Index within Table's IndexToDisplayOrder[] (column may be reordered by users) | ||||
|     ImS8                    IndexWithinVisibleSet;          // Index within visible set (<= IndexToDisplayOrder) | ||||
|     ImS8                    PrevVisibleColumn;              // Index of prev visible column within Columns[], -1 if first visible column | ||||
|     ImS8                    NextVisibleColumn;              // Index of next visible column within Columns[], -1 if last visible column | ||||
|     ImS8                    IndexWithinEnabledSet;          // Index within enabled/visible set (<= IndexToDisplayOrder) | ||||
|     ImS8                    PrevEnabledColumn;              // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column | ||||
|     ImS8                    NextEnabledColumn;              // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column | ||||
|     ImS8                    SortOrder;                      // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort | ||||
|     ImS8                    SortDirection;                  // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending | ||||
|     ImU8                    AutoFitQueue;                   // Queue of 8 values for the next 8 frames to request auto-fit | ||||
| @@ -1939,9 +1939,9 @@ struct ImGuiTableColumn | ||||
|         memset(this, 0, sizeof(*this)); | ||||
|         StretchWeight = WidthRequest = -1.0f; | ||||
|         NameOffset = -1; | ||||
|         IsVisible = IsVisibleNextFrame = true; | ||||
|         DisplayOrder = IndexWithinVisibleSet = -1; | ||||
|         PrevVisibleColumn = NextVisibleColumn = -1; | ||||
|         IsEnabled = IsEnabledNextFrame = true; | ||||
|         DisplayOrder = IndexWithinEnabledSet = -1; | ||||
|         PrevEnabledColumn = NextEnabledColumn = -1; | ||||
|         SortOrder = -1; | ||||
|         SortDirection = ImGuiSortDirection_None; | ||||
|         DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1; | ||||
| @@ -1964,9 +1964,9 @@ struct ImGuiTable | ||||
|     ImSpan<ImGuiTableColumn>    Columns;                    // Point within RawData[] | ||||
|     ImSpan<ImS8>                DisplayOrderToIndex;        // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) | ||||
|     ImSpan<ImGuiTableCellData>  RowCellData;                // Point within RawData[]. Store cells background requests for current row. | ||||
|     ImU64                       VisibleMaskByIndex;         // Column Index -> IsVisible map (== not hidden by user/api) in a format adequate for iterating column without touching cold data | ||||
|     ImU64                       VisibleMaskByDisplayOrder;  // Column DisplayOrder -> IsVisible map | ||||
|     ImU64                       VisibleUnclippedMaskByIndex;// Visible and not Clipped, aka "actually visible" "not hidden by some scrolling" | ||||
|     ImU64                       EnabledMaskByIndex;         // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data | ||||
|     ImU64                       EnabledMaskByDisplayOrder;  // Column DisplayOrder -> IsEnabled map | ||||
|     ImU64                       EnabledUnclippedMaskByIndex;// Enabled and not Clipped, aka "actually visible" "not hidden by some scrolling" | ||||
|     ImGuiTableFlags             SettingsLoadedFlags;        // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) | ||||
|     int                         SettingsOffset;             // Offset in g.SettingsTables | ||||
|     int                         LastFrameActive; | ||||
| @@ -2021,8 +2021,8 @@ struct ImGuiTable | ||||
|     ImVector<ImGuiTableSortSpecsColumn> SortSpecsData;      // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec | ||||
|     ImGuiTableSortSpecs         SortSpecs;                  // Public facing sorts specs, this is what we return in TableGetSortSpecs() | ||||
|     ImS8                        SortSpecsCount; | ||||
|     ImS8                        ColumnsVisibleCount;        // Number of non-hidden columns (<= ColumnsCount) | ||||
|     ImS8                        ColumnsVisibleFixedCount;   // Number of non-hidden columns (<= ColumnsCount) | ||||
|     ImS8                        ColumnsEnabledCount;        // Number of enabled columns (<= ColumnsCount) | ||||
|     ImS8                        ColumnsEnabledFixedCount;   // Number of enabled columns (<= ColumnsCount) | ||||
|     ImS8                        DeclColumnsCount;           // Count calls to TableSetupColumn() | ||||
|     ImS8                        HoveredColumnBody;          // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column! | ||||
|     ImS8                        HoveredColumnBorder;        // Index of column whose right-border is being hovered (for resizing). | ||||
| @@ -2032,7 +2032,7 @@ struct ImGuiTable | ||||
|     ImS8                        HeldHeaderColumn;           // Index of column header being held. | ||||
|     ImS8                        ReorderColumn;              // Index of column being reordered. (not cleared) | ||||
|     ImS8                        ReorderColumnDir;           // -1 or +1 | ||||
|     ImS8                        RightMostVisibleColumn;     // Index of right-most non-hidden column. | ||||
|     ImS8                        RightMostEnabledColumn;     // Index of right-most non-hidden column. | ||||
|     ImS8                        LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column. | ||||
|     ImS8                        ContextPopupColumn;         // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot | ||||
|     ImS8                        FreezeRowsRequest;          // Requested frozen rows count | ||||
| @@ -2070,7 +2070,7 @@ struct ImGuiTableColumnSettings | ||||
|     ImS8    DisplayOrder; | ||||
|     ImS8    SortOrder; | ||||
|     ImU8    SortDirection : 2; | ||||
|     ImU8    IsVisible : 1; | ||||
|     ImU8    IsEnabled : 1; // "Visible" in ini file | ||||
|     ImU8    IsStretch : 1; | ||||
|  | ||||
|     ImGuiTableColumnSettings() | ||||
| @@ -2080,7 +2080,7 @@ struct ImGuiTableColumnSettings | ||||
|         Index = -1; | ||||
|         DisplayOrder = SortOrder = -1; | ||||
|         SortDirection = ImGuiSortDirection_None; | ||||
|         IsVisible = 1; | ||||
|         IsEnabled = 1; | ||||
|         IsStretch = 0; | ||||
|     } | ||||
| }; | ||||
| @@ -2273,8 +2273,8 @@ namespace ImGui | ||||
|     // Tables: Candidates for public api | ||||
|     IMGUI_API void          TableOpenContextMenu(int column_n = -1); | ||||
|     IMGUI_API void          TableSetColumnWidth(int column_n, float width); | ||||
|     IMGUI_API bool          TableGetColumnIsHidden(int column_n); | ||||
|     IMGUI_API void          TableSetColumnIsHidden(int column_n, bool hidden); | ||||
|     IMGUI_API bool          TableGetColumnIsEnabled(int column_n = -1);  // Return false when column is disabled (hidden) by user (e.g. via context menu, or _DefaultHide flag) | ||||
|     IMGUI_API void          TableSetColumnIsEnabled(int column_n, bool enabled); | ||||
|     IMGUI_API void          TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); | ||||
|     IMGUI_API void          TablePushBackgroundChannel(); | ||||
|     IMGUI_API void          TablePopBackgroundChannel(); | ||||
|   | ||||
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