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Tables: Internals: renamed Visible to Enabled to avoid confusion with visibility checks.
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@ -1917,15 +1917,15 @@ struct ImGuiTableColumn
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float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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float ContentMaxXHeadersIdeal;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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bool IsVisible; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
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bool IsVisibleNextFrame;
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bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
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bool IsEnabledNextFrame;
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bool IsClipped; // Is not actually in view (e.g. not overlapping the host window clipping rectangle).
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bool IsSkipItems; // Do we want item submissions to this column to be ignored early on.
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ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
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ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
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ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
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ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
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ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
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ImS8 IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder)
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ImS8 PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column
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ImS8 NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
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ImS8 SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
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ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
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ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
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@ -1939,9 +1939,9 @@ struct ImGuiTableColumn
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memset(this, 0, sizeof(*this));
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StretchWeight = WidthRequest = -1.0f;
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NameOffset = -1;
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IsVisible = IsVisibleNextFrame = true;
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DisplayOrder = IndexWithinVisibleSet = -1;
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PrevVisibleColumn = NextVisibleColumn = -1;
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IsEnabled = IsEnabledNextFrame = true;
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DisplayOrder = IndexWithinEnabledSet = -1;
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PrevEnabledColumn = NextEnabledColumn = -1;
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SortOrder = -1;
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SortDirection = ImGuiSortDirection_None;
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DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1;
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@ -1964,9 +1964,9 @@ struct ImGuiTable
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ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
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ImSpan<ImS8> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
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ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
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ImU64 VisibleMaskByIndex; // Column Index -> IsVisible map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
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ImU64 VisibleMaskByDisplayOrder; // Column DisplayOrder -> IsVisible map
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ImU64 VisibleUnclippedMaskByIndex;// Visible and not Clipped, aka "actually visible" "not hidden by some scrolling"
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ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data
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ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map
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ImU64 EnabledUnclippedMaskByIndex;// Enabled and not Clipped, aka "actually visible" "not hidden by some scrolling"
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ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order)
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int SettingsOffset; // Offset in g.SettingsTables
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int LastFrameActive;
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@ -2021,8 +2021,8 @@ struct ImGuiTable
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ImVector<ImGuiTableSortSpecsColumn> SortSpecsData; // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImS8 SortSpecsCount;
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ImS8 ColumnsVisibleCount; // Number of non-hidden columns (<= ColumnsCount)
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ImS8 ColumnsVisibleFixedCount; // Number of non-hidden columns (<= ColumnsCount)
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ImS8 ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImS8 ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImS8 DeclColumnsCount; // Count calls to TableSetupColumn()
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ImS8 HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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ImS8 HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing).
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@ -2032,7 +2032,7 @@ struct ImGuiTable
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ImS8 HeldHeaderColumn; // Index of column header being held.
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ImS8 ReorderColumn; // Index of column being reordered. (not cleared)
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ImS8 ReorderColumnDir; // -1 or +1
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ImS8 RightMostVisibleColumn; // Index of right-most non-hidden column.
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ImS8 RightMostEnabledColumn; // Index of right-most non-hidden column.
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ImS8 LeftMostStretchedColumnDisplayOrder; // Display order of left-most stretched column.
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ImS8 ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot
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ImS8 FreezeRowsRequest; // Requested frozen rows count
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@ -2070,7 +2070,7 @@ struct ImGuiTableColumnSettings
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ImS8 DisplayOrder;
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ImS8 SortOrder;
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ImU8 SortDirection : 2;
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ImU8 IsVisible : 1;
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ImU8 IsEnabled : 1; // "Visible" in ini file
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ImU8 IsStretch : 1;
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ImGuiTableColumnSettings()
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@ -2080,7 +2080,7 @@ struct ImGuiTableColumnSettings
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Index = -1;
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DisplayOrder = SortOrder = -1;
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SortDirection = ImGuiSortDirection_None;
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IsVisible = 1;
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IsEnabled = 1;
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IsStretch = 0;
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}
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};
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@ -2273,8 +2273,8 @@ namespace ImGui
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// Tables: Candidates for public api
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API bool TableGetColumnIsHidden(int column_n);
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IMGUI_API void TableSetColumnIsHidden(int column_n, bool hidden);
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IMGUI_API bool TableGetColumnIsEnabled(int column_n = -1); // Return false when column is disabled (hidden) by user (e.g. via context menu, or _DefaultHide flag)
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IMGUI_API void TableSetColumnIsEnabled(int column_n, bool enabled);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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