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Demo: added casing swap demo to clarify use of ImGuiInputTextFlags_CallbackCharFilter. (#6457) + Metrics: simplified some code.
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@ -13409,7 +13409,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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if (ImGui::IsKeyDown(key_data->Key))
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if (IsKeyDown(key_data->Key))
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
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}
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draw_list->PopClipRect();
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@ -14270,13 +14270,11 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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char* p = buf;
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const char* buf_end = buf + IM_ARRAYSIZE(buf);
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const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2);
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p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
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p += ImFormatString(p, buf_end - p, " { ");
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p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s {", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
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for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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p += ImFormatString(p, buf_end - p, "%s'%s'",
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tab_n > 0 ? ", " : "", TabBarGetTabName(tab_bar, tab));
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p += ImFormatString(p, buf_end - p, "%s'%s'", tab_n > 0 ? ", " : "", TabBarGetTabName(tab_bar, tab));
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}
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p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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