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Internals: Various renaming. e.g. NewFrameUpdateHoveredWindowAndCaptureFlags() to UpdateHoveredWindowAndCaptureFlags() + exposed UpdateMovingWindow() in imgui_internal.h.
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@ -966,7 +966,7 @@ struct IMGUI_API ImGuiWindow
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bool CollapseToggleWanted;
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bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
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bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
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bool CloseButton; // Set when the window has a close button (p_open != NULL)
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bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
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int BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
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int BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues.
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int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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@ -1070,7 +1070,8 @@ namespace ImGui
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IMGUI_API void Initialize(ImGuiContext* context);
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IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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IMGUI_API void NewFrameUpdateHoveredWindowAndCaptureFlags();
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IMGUI_API void UpdateHoveredWindowAndCaptureFlags();
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IMGUI_API void UpdateMovingWindow();
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
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