GetVoidPtr() functions like GetInt, GetFloat. Renamed GetIntPtr/GetFloatPtr to GetIntRef/GetFloatRef

This commit is contained in:
ocornut
2015-01-29 10:22:32 +01:00
parent 5b180afc4e
commit 79042a3a3c
2 changed files with 25 additions and 18 deletions

View File

@ -127,7 +127,8 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
- 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
(1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels.
this sequence:
@ -1147,7 +1148,16 @@ float ImGuiStorage::GetFloat(ImU32 key, float default_val) const
return it->val_f;
}
int* ImGuiStorage::GetIntPtr(ImGuiID key, int default_val)
void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
if (it == Data.end() || it->key != key)
return NULL;
return it->val_p;
}
// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
@ -1155,7 +1165,7 @@ int* ImGuiStorage::GetIntPtr(ImGuiID key, int default_val)
return &it->val_i;
}
float* ImGuiStorage::GetFloatPtr(ImGuiID key, float default_val)
float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
@ -1163,14 +1173,6 @@ float* ImGuiStorage::GetFloatPtr(ImGuiID key, float default_val)
return &it->val_f;
}
void* ImGuiStorage::GetVoidPtr(ImGuiID key)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
it = Data.insert(it, Pair(key, (void*)0));
return it->val_p;
}
// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
void ImGuiStorage::SetInt(ImU32 key, int val)