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Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459)
This commit is contained in:
commit
78f753ffff
@ -109,14 +109,21 @@ Other Changes:
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
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- Scrolling: Fixed SetScrollHere functions edge snapping when called during a frame where ContentSize
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is changing (issue introduced in 1.78). (#3452).
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
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(note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
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underlying buffer while focus is active).
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- InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428)
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It is a rather unusual or useless combination of features but no reason it shouldn't work!
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- InputText: Fixed minor scrolling glitch when erasing trailing lines in InputTextMultiline().
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- InputText: Fixed cursor being partially covered after using Ctrl+End key.
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- InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. (#3454).
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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where v_min == v_max. (#3361)
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- SliderInt, SliderScalar: Fixed reaching of maximum value with inverted integer min/max ranges, both
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with signed and unsigned types. Added reverse Sliders to Demo. (#3432, #3449) [@rokups]
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event
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@ -128,7 +135,11 @@ Other Changes:
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tabs reordered in the tab list popup. [@Xipiryon]
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Backends: Vulkan: Some internal refactor aimed at allowing multi-viewport feature to create their
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own render pass. (#3455, #3459) [@FunMiles]
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- Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) [@RoryO]
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- Examples: Vulkan: Switch validation layer to use "VK_LAYER_KHRONOS_validation" instead of
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"VK_LAYER_LUNARG_standard_validation" which is deprecated (#3459) [@FunMiles]
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-----------------------------------------------------------------------
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@ -28,9 +28,11 @@ set(IMGUI_DIR ../../)
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include_directories(${IMGUI_DIR} ..)
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# Libraries
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find_library(VULKAN_LIBRARY
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NAMES vulkan vulkan-1)
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set(LIBRARIES "glfw;${VULKAN_LIBRARY}")
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find_package(Vulkan REQUIRED)
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#find_library(VULKAN_LIBRARY
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#NAMES vulkan vulkan-1)
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#set(LIBRARIES "glfw;${VULKAN_LIBRARY}")
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set(LIBRARIES "glfw;Vulkan::Vulkan")
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# Use vulkan headers from glfw:
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include_directories(${GLFW_DIR}/deps)
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@ -72,10 +72,9 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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create_info.enabledExtensionCount = extensions_count;
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create_info.ppEnabledExtensionNames = extensions;
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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// Enabling multiple validation layers grouped as LunarG standard validation
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const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
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// Enabling validation layers
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const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
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create_info.enabledLayerCount = 1;
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create_info.ppEnabledLayerNames = layers;
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@ -99,6 +99,8 @@ int main(int, char**)
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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// Start the Dear ImGui frame
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@ -64,10 +64,9 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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create_info.enabledExtensionCount = extensions_count;
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create_info.ppEnabledExtensionNames = extensions;
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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// Enabling multiple validation layers grouped as LunarG standard validation
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const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
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// Enabling validation layers
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const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
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create_info.enabledLayerCount = 1;
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create_info.ppEnabledLayerNames = layers;
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@ -467,6 +466,8 @@ int main(int, char**)
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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// Resize swap chain?
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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@ -93,6 +94,8 @@ static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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static VkShaderModule g_ShaderModuleVert;
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static VkShaderModule g_ShaderModuleFrag;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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@ -281,11 +284,11 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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p_buffer_size = new_size;
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}
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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// Bind pipeline and descriptor sets:
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{
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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@ -327,7 +330,7 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBu
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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@ -336,6 +339,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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return;
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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if (pipeline == VK_NULL_HANDLE)
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pipeline = g_Pipeline;
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// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
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ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
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@ -391,7 +396,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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}
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// Setup desired Vulkan state
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ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
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@ -412,7 +417,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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@ -603,6 +608,195 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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return true;
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}
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static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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// Create the shader modules
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if (g_ShaderModuleVert == NULL)
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{
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VkShaderModuleCreateInfo vert_info = {};
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vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
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vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
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VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
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check_vk_result(err);
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}
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if (g_ShaderModuleFrag == NULL)
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{
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VkShaderModuleCreateInfo frag_info = {};
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frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
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frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
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VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
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check_vk_result(err);
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}
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}
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static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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if (g_FontSampler)
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return;
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VkSamplerCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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info.magFilter = VK_FILTER_LINEAR;
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info.minFilter = VK_FILTER_LINEAR;
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info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.minLod = -1000;
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info.maxLod = 1000;
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info.maxAnisotropy = 1.0f;
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VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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if (g_DescriptorSetLayout)
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return;
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ImGui_ImplVulkan_CreateFontSampler(device, allocator);
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VkSampler sampler[1] = { g_FontSampler };
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VkDescriptorSetLayoutBinding binding[1] = {};
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binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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binding[0].descriptorCount = 1;
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binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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binding[0].pImmutableSamplers = sampler;
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VkDescriptorSetLayoutCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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info.bindingCount = 1;
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info.pBindings = binding;
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VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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if (g_PipelineLayout)
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return;
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
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VkPushConstantRange push_constants[1] = {};
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push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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push_constants[0].offset = sizeof(float) * 0;
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push_constants[0].size = sizeof(float) * 4;
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VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
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VkPipelineLayoutCreateInfo layout_info = {};
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layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layout_info.setLayoutCount = 1;
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layout_info.pSetLayouts = set_layout;
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layout_info.pushConstantRangeCount = 1;
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layout_info.pPushConstantRanges = push_constants;
|
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VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline)
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{
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ImGui_ImplVulkan_CreateShaderModules(device, allocator);
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VkPipelineShaderStageCreateInfo stage[2] = {};
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stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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stage[0].module = g_ShaderModuleVert;
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stage[0].pName = "main";
|
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stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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stage[1].module = g_ShaderModuleFrag;
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stage[1].pName = "main";
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|
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VkVertexInputBindingDescription binding_desc[1] = {};
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binding_desc[0].stride = sizeof(ImDrawVert);
|
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binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
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|
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VkVertexInputAttributeDescription attribute_desc[3] = {};
|
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attribute_desc[0].location = 0;
|
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attribute_desc[0].binding = binding_desc[0].binding;
|
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attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
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attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
|
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attribute_desc[1].location = 1;
|
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attribute_desc[1].binding = binding_desc[0].binding;
|
||||
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
|
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attribute_desc[2].location = 2;
|
||||
attribute_desc[2].binding = binding_desc[0].binding;
|
||||
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
||||
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertex_info.vertexBindingDescriptionCount = 1;
|
||||
vertex_info.pVertexBindingDescriptions = binding_desc;
|
||||
vertex_info.vertexAttributeDescriptionCount = 3;
|
||||
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
||||
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewport_info = {};
|
||||
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewport_info.viewportCount = 1;
|
||||
viewport_info.scissorCount = 1;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
||||
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
raster_info.cullMode = VK_CULL_MODE_NONE;
|
||||
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
raster_info.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
||||
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
||||
color_attachment[0].blendEnable = VK_TRUE;
|
||||
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
||||
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
||||
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
blend_info.attachmentCount = 1;
|
||||
blend_info.pAttachments = color_attachment;
|
||||
|
||||
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
||||
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
||||
dynamic_state.pDynamicStates = dynamic_states;
|
||||
|
||||
ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
|
||||
|
||||
VkGraphicsPipelineCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.flags = g_PipelineCreateFlags;
|
||||
info.stageCount = 2;
|
||||
info.pStages = stage;
|
||||
info.pVertexInputState = &vertex_info;
|
||||
info.pInputAssemblyState = &ia_info;
|
||||
info.pViewportState = &viewport_info;
|
||||
info.pRasterizationState = &raster_info;
|
||||
info.pMultisampleState = &ms_info;
|
||||
info.pDepthStencilState = &depth_info;
|
||||
info.pColorBlendState = &blend_info;
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.renderPass = renderPass;
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
{
|
||||
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
|
||||
@ -688,105 +882,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
VkPipelineShaderStageCreateInfo stage[2] = {};
|
||||
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
stage[0].module = vert_module;
|
||||
stage[0].pName = "main";
|
||||
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
stage[1].module = frag_module;
|
||||
stage[1].pName = "main";
|
||||
|
||||
VkVertexInputBindingDescription binding_desc[1] = {};
|
||||
binding_desc[0].stride = sizeof(ImDrawVert);
|
||||
binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
|
||||
VkVertexInputAttributeDescription attribute_desc[3] = {};
|
||||
attribute_desc[0].location = 0;
|
||||
attribute_desc[0].binding = binding_desc[0].binding;
|
||||
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
|
||||
attribute_desc[1].location = 1;
|
||||
attribute_desc[1].binding = binding_desc[0].binding;
|
||||
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
||||
attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
|
||||
attribute_desc[2].location = 2;
|
||||
attribute_desc[2].binding = binding_desc[0].binding;
|
||||
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
||||
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertex_info.vertexBindingDescriptionCount = 1;
|
||||
vertex_info.pVertexBindingDescriptions = binding_desc;
|
||||
vertex_info.vertexAttributeDescriptionCount = 3;
|
||||
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
||||
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewport_info = {};
|
||||
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewport_info.viewportCount = 1;
|
||||
viewport_info.scissorCount = 1;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
||||
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
raster_info.cullMode = VK_CULL_MODE_NONE;
|
||||
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
raster_info.lineWidth = 1.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
||||
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
if (v->MSAASamples != 0)
|
||||
ms_info.rasterizationSamples = v->MSAASamples;
|
||||
else
|
||||
ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
||||
color_attachment[0].blendEnable = VK_TRUE;
|
||||
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
||||
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
||||
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
blend_info.attachmentCount = 1;
|
||||
blend_info.pAttachments = color_attachment;
|
||||
|
||||
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
||||
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
||||
dynamic_state.pDynamicStates = dynamic_states;
|
||||
|
||||
VkGraphicsPipelineCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.flags = g_PipelineCreateFlags;
|
||||
info.stageCount = 2;
|
||||
info.pStages = stage;
|
||||
info.pVertexInputState = &vertex_info;
|
||||
info.pInputAssemblyState = &ia_info;
|
||||
info.pViewportState = &viewport_info;
|
||||
info.pRasterizationState = &raster_info;
|
||||
info.pMultisampleState = &ms_info;
|
||||
info.pDepthStencilState = &depth_info;
|
||||
info.pColorBlendState = &blend_info;
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.renderPass = g_RenderPass;
|
||||
err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
|
||||
|
||||
vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
|
||||
vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
|
||||
@ -1054,6 +1150,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
wd->ImageCount = 0;
|
||||
if (wd->RenderPass)
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
if (wd->Pipeline)
|
||||
vkDestroyPipeline(device, wd->Pipeline, allocator);
|
||||
|
||||
// If min image count was not specified, request different count of images dependent on selected present mode
|
||||
if (min_image_count == 0)
|
||||
@ -1149,6 +1247,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
info.pDependencies = &dependency;
|
||||
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
@ -1385,7 +1484,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
|
||||
}
|
||||
}
|
||||
|
||||
ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer);
|
||||
ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
|
||||
|
||||
{
|
||||
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||
|
@ -47,7 +47,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
@ -109,6 +109,7 @@ struct ImGui_ImplVulkanH_Window
|
||||
VkSurfaceFormatKHR SurfaceFormat;
|
||||
VkPresentModeKHR PresentMode;
|
||||
VkRenderPass RenderPass;
|
||||
VkPipeline Pipeline; // The window pipeline uses a different VkRenderPass than the user's
|
||||
bool ClearEnable;
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
|
118
imgui.cpp
118
imgui.cpp
@ -8083,21 +8083,42 @@ void ImGui::EndGroup()
|
||||
// [SECTION] SCROLLING
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Helper to snap on edges when aiming at an item very close to the edge,
|
||||
// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling.
|
||||
// When we refactor the scrolling API this may be configurable with a flag?
|
||||
// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default.
|
||||
static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio)
|
||||
{
|
||||
if (target <= snap_min + snap_threshold)
|
||||
return ImLerp(snap_min, target, center_ratio);
|
||||
if (target >= snap_max - snap_threshold)
|
||||
return ImLerp(target, snap_max, center_ratio);
|
||||
return target;
|
||||
}
|
||||
|
||||
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
|
||||
{
|
||||
ImVec2 scroll = window->Scroll;
|
||||
if (window->ScrollTarget.x < FLT_MAX)
|
||||
{
|
||||
float cr_x = window->ScrollTargetCenterRatio.x;
|
||||
float target_x = window->ScrollTarget.x;
|
||||
scroll.x = target_x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
|
||||
float center_x_ratio = window->ScrollTargetCenterRatio.x;
|
||||
float scroll_target_x = window->ScrollTarget.x;
|
||||
float snap_x_min = 0.0f;
|
||||
float snap_x_max = window->ScrollMax.x + window->Size.x;
|
||||
if (window->ScrollTargetEdgeSnapDist.x > 0.0f)
|
||||
scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio);
|
||||
scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - window->ScrollbarSizes.x);
|
||||
}
|
||||
if (window->ScrollTarget.y < FLT_MAX)
|
||||
{
|
||||
float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight();
|
||||
float cr_y = window->ScrollTargetCenterRatio.y;
|
||||
float target_y = window->ScrollTarget.y;
|
||||
scroll.y = target_y - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y - decoration_up_height);
|
||||
float center_y_ratio = window->ScrollTargetCenterRatio.y;
|
||||
float scroll_target_y = window->ScrollTarget.y;
|
||||
float snap_y_min = 0.0f;
|
||||
float snap_y_max = window->ScrollMax.y + window->Size.y - decoration_up_height;
|
||||
if (window->ScrollTargetEdgeSnapDist.y > 0.0f)
|
||||
scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio);
|
||||
scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - window->ScrollbarSizes.y - decoration_up_height);
|
||||
}
|
||||
scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f));
|
||||
scroll.y = IM_FLOOR(ImMax(scroll.y, 0.0f));
|
||||
@ -8163,47 +8184,57 @@ float ImGui::GetScrollMaxY()
|
||||
return window->ScrollMax.y;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollX(float scroll_x)
|
||||
void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->ScrollTarget.x = scroll_x;
|
||||
window->ScrollTargetCenterRatio.x = 0.0f;
|
||||
window->ScrollTargetEdgeSnapDist.x = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y)
|
||||
{
|
||||
window->ScrollTarget.y = scroll_y;
|
||||
window->ScrollTargetCenterRatio.y = 0.0f;
|
||||
window->ScrollTargetEdgeSnapDist.y = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollX(float scroll_x)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
SetScrollX(g.CurrentWindow, scroll_x);
|
||||
}
|
||||
|
||||
void ImGui::SetScrollY(float scroll_y)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->ScrollTarget.y = scroll_y;
|
||||
window->ScrollTargetCenterRatio.y = 0.0f;
|
||||
ImGuiContext& g = *GImGui;
|
||||
SetScrollY(g.CurrentWindow, scroll_y);
|
||||
}
|
||||
|
||||
void ImGui::SetScrollX(ImGuiWindow* window, float new_scroll_x)
|
||||
{
|
||||
window->ScrollTarget.x = new_scroll_x;
|
||||
window->ScrollTargetCenterRatio.x = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollY(ImGuiWindow* window, float new_scroll_y)
|
||||
{
|
||||
window->ScrollTarget.y = new_scroll_y;
|
||||
window->ScrollTargetCenterRatio.y = 0.0f;
|
||||
}
|
||||
|
||||
// Note that a local position will vary depending on initial scroll value
|
||||
// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
|
||||
// Note that a local position will vary depending on initial scroll value,
|
||||
// This is a little bit confusing so bear with us:
|
||||
// - local_pos = (absolution_pos - window->Pos)
|
||||
// - So local_x/local_y are 0.0f for a position at the upper-left corner of a window,
|
||||
// and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area.
|
||||
// - They mostly exists because of legacy API.
|
||||
// Following the rules above, when trying to work with scrolling code, consider that:
|
||||
// - SetScrollFromPosY(0.0f) == SetScrollY(0.0f + scroll.y) == has no effect!
|
||||
// - SetScrollFromPosY(-scroll.y) == SetScrollY(-scroll.y + scroll.y) == SetScrollY(0.0f) == reset scroll. Of course writing SetScrollY(0.0f) directly then makes more sense
|
||||
// We store a target position so centering and clamping can occur on the next frame when we are guaranteed to have a known window size
|
||||
void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio)
|
||||
{
|
||||
IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f);
|
||||
window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x);
|
||||
window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset
|
||||
window->ScrollTargetCenterRatio.x = center_x_ratio;
|
||||
window->ScrollTargetEdgeSnapDist.x = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio)
|
||||
{
|
||||
IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
|
||||
local_y -= window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect
|
||||
window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y);
|
||||
window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset
|
||||
window->ScrollTargetCenterRatio.y = center_y_ratio;
|
||||
window->ScrollTargetEdgeSnapDist.y = 0.0f;
|
||||
}
|
||||
|
||||
void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio)
|
||||
@ -8218,34 +8249,17 @@ void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
|
||||
SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio);
|
||||
}
|
||||
|
||||
// Tweak: snap on edges when aiming at an item very close to the edge,
|
||||
// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling.
|
||||
// When we refactor the scrolling API this may be configurable with a flag?
|
||||
// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default.
|
||||
static float CalcScrollSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio)
|
||||
{
|
||||
if (target <= snap_min + snap_threshold)
|
||||
return ImLerp(snap_min, target, center_ratio);
|
||||
if (target >= snap_max - snap_threshold)
|
||||
return ImLerp(target, snap_max, center_ratio);
|
||||
return target;
|
||||
}
|
||||
|
||||
// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
|
||||
void ImGui::SetScrollHereX(float center_x_ratio)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
float spacing_x = g.Style.ItemSpacing.x;
|
||||
float target_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio);
|
||||
float target_pos_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio);
|
||||
SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos
|
||||
|
||||
// Tweak: snap on edges when aiming at an item very close to the edge
|
||||
const float snap_x_threshold = ImMax(0.0f, window->WindowPadding.x - spacing_x);
|
||||
const float snap_x_min = window->DC.CursorStartPos.x - window->WindowPadding.x;
|
||||
const float snap_x_max = window->DC.CursorStartPos.x + window->ContentSize.x + window->WindowPadding.x;
|
||||
target_x = CalcScrollSnap(target_x, snap_x_min, snap_x_max, snap_x_threshold, center_x_ratio);
|
||||
|
||||
SetScrollFromPosX(window, target_x - window->Pos.x, center_x_ratio);
|
||||
window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x);
|
||||
}
|
||||
|
||||
// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
|
||||
@ -8254,15 +8268,11 @@ void ImGui::SetScrollHereY(float center_y_ratio)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
float spacing_y = g.Style.ItemSpacing.y;
|
||||
float target_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio);
|
||||
float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio);
|
||||
SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos
|
||||
|
||||
// Tweak: snap on edges when aiming at an item very close to the edge
|
||||
const float snap_y_threshold = ImMax(0.0f, window->WindowPadding.y - spacing_y);
|
||||
const float snap_y_min = window->DC.CursorStartPos.y - window->WindowPadding.y;
|
||||
const float snap_y_max = window->DC.CursorStartPos.y + window->ContentSize.y + window->WindowPadding.y;
|
||||
target_y = CalcScrollSnap(target_y, snap_y_min, snap_y_max, snap_y_threshold, center_y_ratio);
|
||||
|
||||
SetScrollFromPosY(window, target_y - window->Pos.y, center_y_ratio);
|
||||
window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
4
imgui.h
4
imgui.h
@ -1470,7 +1470,7 @@ struct ImVector
|
||||
inline bool empty() const { return Size == 0; }
|
||||
inline int size() const { return Size; }
|
||||
inline int size_in_bytes() const { return Size * (int)sizeof(T); }
|
||||
inline int max_size() const { return (~(unsigned int)0) / (int)sizeof(T); }
|
||||
inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); }
|
||||
inline int capacity() const { return Capacity; }
|
||||
inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
|
||||
inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
|
||||
@ -2547,7 +2547,7 @@ struct ImFont
|
||||
IMGUI_API void BuildLookupTable();
|
||||
IMGUI_API void ClearOutputData();
|
||||
IMGUI_API void GrowIndex(int new_size);
|
||||
IMGUI_API void AddGlyph(ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
|
||||
IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
|
||||
IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
|
||||
IMGUI_API void SetGlyphVisible(ImWchar c, bool visible);
|
||||
IMGUI_API void SetFallbackChar(ImWchar c);
|
||||
|
@ -672,7 +672,7 @@ static void ShowDemoWindowWidgets()
|
||||
"Hold SHIFT/ALT for faster/slower edit.\n"
|
||||
"Double-click or CTRL+click to input value.");
|
||||
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%");
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_ClampOnInput);
|
||||
|
||||
static float f1 = 1.00f, f2 = 0.0067f;
|
||||
ImGui::DragFloat("drag float", &f1, 0.005f);
|
||||
@ -1743,6 +1743,14 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic);
|
||||
ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams");
|
||||
|
||||
ImGui::Text("Sliders (reverse)");
|
||||
ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d");
|
||||
ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u");
|
||||
ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d");
|
||||
ImGui::SliderScalar("slider u32 reverse", ImGuiDataType_U32, &u32_v, &u32_fifty, &u32_zero, "%u");
|
||||
ImGui::SliderScalar("slider s64 reverse", ImGuiDataType_S64, &s64_v, &s64_fifty, &s64_zero, "%I64d");
|
||||
ImGui::SliderScalar("slider u64 reverse", ImGuiDataType_U64, &u64_v, &u64_fifty, &u64_zero, "%I64u ms");
|
||||
|
||||
static bool inputs_step = true;
|
||||
ImGui::Text("Inputs");
|
||||
ImGui::Checkbox("Show step buttons", &inputs_step);
|
||||
@ -4291,9 +4299,9 @@ struct ExampleAppConsole
|
||||
}
|
||||
|
||||
ImGui::TextWrapped(
|
||||
"This example implements a console with basic coloring, completion and history. A more elaborate "
|
||||
"This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate "
|
||||
"implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
|
||||
ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
|
||||
ImGui::TextWrapped("Enter 'HELP' for help.");
|
||||
|
||||
// TODO: display items starting from the bottom
|
||||
|
||||
|
@ -2892,7 +2892,7 @@ void ImFont::GrowIndex(int new_size)
|
||||
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
|
||||
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
|
||||
// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
|
||||
void ImFont::AddGlyph(ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
||||
void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
||||
{
|
||||
if (cfg != NULL)
|
||||
{
|
||||
|
@ -1774,6 +1774,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 ScrollMax;
|
||||
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
|
||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||
ImVec2 ScrollTargetEdgeSnapDist; // 0.0f = no snapping, >0.0f snapping threshold
|
||||
ImVec2 ScrollbarSizes; // Size taken by each scrollbars on their smaller axis. Pay attention! ScrollbarSizes.x == width of the vertical scrollbar, ScrollbarSizes.y = height of the horizontal scrollbar.
|
||||
bool ScrollbarX, ScrollbarY; // Are scrollbars visible?
|
||||
bool ViewportOwned;
|
||||
@ -2043,10 +2044,10 @@ namespace ImGui
|
||||
|
||||
// Scrolling
|
||||
IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is
|
||||
IMGUI_API void SetScrollX(ImGuiWindow* window, float new_scroll_x);
|
||||
IMGUI_API void SetScrollY(ImGuiWindow* window, float new_scroll_y);
|
||||
IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio = 0.5f);
|
||||
IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio = 0.5f);
|
||||
IMGUI_API void SetScrollX(ImGuiWindow* window, float scroll_x);
|
||||
IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y);
|
||||
IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio);
|
||||
IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio);
|
||||
IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect);
|
||||
|
||||
// Basic Accessors
|
||||
@ -2262,8 +2263,8 @@ namespace ImGui
|
||||
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
|
||||
// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
|
||||
// e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
|
||||
template<typename T, typename FLOAT_T> IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
|
@ -1949,7 +1949,7 @@ static bool DataTypeClampT(T* v, const T* v_min, const T* v_max)
|
||||
{
|
||||
// Clamp, both sides are optional, return true if modified
|
||||
if (v_min && *v < *v_min) { *v = *v_min; return true; }
|
||||
if (v_max && *v > * v_max) { *v = *v_max; return true; }
|
||||
if (v_max && *v > *v_max) { *v = *v_max; return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -2101,9 +2101,9 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
|
||||
logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision);
|
||||
|
||||
// Convert to parametric space, apply delta, convert back
|
||||
float v_old_parametric = ScaleRatioFromValueT<TYPE, FLOATTYPE>(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
float v_old_parametric = ScaleRatioFromValueT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
float v_new_parametric = v_old_parametric + g.DragCurrentAccum;
|
||||
v_cur = ScaleValueFromRatioT<TYPE, FLOATTYPE>(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
v_cur = ScaleValueFromRatioT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
v_old_ref_for_accum_remainder = v_old_parametric;
|
||||
}
|
||||
else
|
||||
@ -2120,7 +2120,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
|
||||
if (is_logarithmic)
|
||||
{
|
||||
// Convert to parametric space, apply delta, convert back
|
||||
float v_new_parametric = ScaleRatioFromValueT<TYPE, FLOATTYPE>(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
float v_new_parametric = ScaleRatioFromValueT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder);
|
||||
}
|
||||
else
|
||||
@ -2456,7 +2456,7 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT)
|
||||
template<typename TYPE, typename FLOATTYPE>
|
||||
template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
|
||||
float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize)
|
||||
{
|
||||
if (v_min == v_max)
|
||||
@ -2508,11 +2508,11 @@ float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, T
|
||||
}
|
||||
|
||||
// Linear slider
|
||||
return (float)((FLOATTYPE)(v_clamped - v_min) / (FLOATTYPE)(v_max - v_min));
|
||||
return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min));
|
||||
}
|
||||
|
||||
// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT)
|
||||
template<typename TYPE, typename FLOATTYPE>
|
||||
template<typename TYPE, typename SIGNEDTYPE, typename FLOATTYPE>
|
||||
TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize)
|
||||
{
|
||||
if (v_min == v_max)
|
||||
@ -2571,15 +2571,19 @@ TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, T
|
||||
}
|
||||
else
|
||||
{
|
||||
// For integer values we want the clicking position to match the grab box so we round above
|
||||
// - For integer values we want the clicking position to match the grab box so we round above
|
||||
// This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property..
|
||||
FLOATTYPE v_new_off_f = (v_max - v_min) * t;
|
||||
TYPE v_new_off_floor = (TYPE)(v_new_off_f);
|
||||
TYPE v_new_off_round = (TYPE)(v_new_off_f + (FLOATTYPE)0.5);
|
||||
if (v_new_off_floor < v_new_off_round)
|
||||
result = v_min + v_new_off_round;
|
||||
// - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64
|
||||
// range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits.
|
||||
if (t < 1.0)
|
||||
{
|
||||
FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t;
|
||||
result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5)));
|
||||
}
|
||||
else
|
||||
result = v_min + v_new_off_floor;
|
||||
{
|
||||
result = v_max;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2679,7 +2683,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
|
||||
}
|
||||
else if (g.SliderCurrentAccumDirty)
|
||||
{
|
||||
clicked_t = ScaleRatioFromValueT<TYPE, FLOATTYPE>(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
clicked_t = ScaleRatioFromValueT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
|
||||
if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits
|
||||
{
|
||||
@ -2693,10 +2697,10 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
|
||||
clicked_t = ImSaturate(clicked_t + delta);
|
||||
|
||||
// Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator
|
||||
TYPE v_new = ScaleValueFromRatioT<TYPE, FLOATTYPE>(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
TYPE v_new = ScaleValueFromRatioT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
if (!(flags & ImGuiSliderFlags_NoRoundToFormat))
|
||||
v_new = RoundScalarWithFormatT<TYPE, SIGNEDTYPE>(format, data_type, v_new);
|
||||
float new_clicked_t = ScaleRatioFromValueT<TYPE, FLOATTYPE>(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
float new_clicked_t = ScaleRatioFromValueT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
|
||||
if (delta > 0)
|
||||
g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta);
|
||||
@ -2710,7 +2714,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
|
||||
|
||||
if (set_new_value)
|
||||
{
|
||||
TYPE v_new = ScaleValueFromRatioT<TYPE, FLOATTYPE>(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
TYPE v_new = ScaleValueFromRatioT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
|
||||
// Round to user desired precision based on format string
|
||||
if (!(flags & ImGuiSliderFlags_NoRoundToFormat))
|
||||
@ -2732,7 +2736,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
|
||||
else
|
||||
{
|
||||
// Output grab position so it can be displayed by the caller
|
||||
float grab_t = ScaleRatioFromValueT<TYPE, FLOATTYPE>(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
float grab_t = ScaleRatioFromValueT<TYPE, SIGNEDTYPE, FLOATTYPE>(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize);
|
||||
if (axis == ImGuiAxis_Y)
|
||||
grab_t = 1.0f - grab_t;
|
||||
const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
|
||||
@ -3194,7 +3198,11 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
|
||||
// Apply new value (or operations) then clamp
|
||||
DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL);
|
||||
if (p_clamp_min || p_clamp_max)
|
||||
{
|
||||
if (DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0)
|
||||
ImSwap(p_clamp_min, p_clamp_max);
|
||||
DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max);
|
||||
}
|
||||
|
||||
// Only mark as edited if new value is different
|
||||
value_changed = memcmp(&data_backup, p_data, data_type_size) != 0;
|
||||
@ -3627,7 +3635,7 @@ void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count)
|
||||
*dst++ = c;
|
||||
*dst = '\0';
|
||||
|
||||
if (CursorPos + bytes_count >= pos)
|
||||
if (CursorPos >= pos + bytes_count)
|
||||
CursorPos -= bytes_count;
|
||||
else if (CursorPos >= pos)
|
||||
CursorPos = pos;
|
||||
@ -4432,11 +4440,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// Vertical scroll
|
||||
if (is_multiline)
|
||||
{
|
||||
// Test if cursor is vertically visible
|
||||
float scroll_y = draw_window->Scroll.y;
|
||||
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
|
||||
if (cursor_offset.y - g.FontSize < scroll_y)
|
||||
scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
|
||||
else if (cursor_offset.y - inner_size.y >= scroll_y)
|
||||
scroll_y = cursor_offset.y - inner_size.y;
|
||||
scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
|
||||
scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y);
|
||||
draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
|
||||
draw_window->Scroll.y = scroll_y;
|
||||
}
|
||||
@ -4528,7 +4539,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
|
||||
if (is_multiline)
|
||||
{
|
||||
Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
|
||||
Dummy(text_size);
|
||||
EndChild();
|
||||
EndGroup();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user