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ImDrawListSplitter: create first draw cmd on demand + Internals: fix incorrect ImBitArraySetBitRange() (only used by tables)
Make it cheaper to allocate unused draw cmd, can't measure perf difference other our stress tests.
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@ -453,15 +453,15 @@ struct IMGUI_API ImRect
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};
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// Helper: ImBitArray
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inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
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inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
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inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
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inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
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inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
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inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
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inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
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inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
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{
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while (n <= n2)
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{
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int a_mod = (n & 31);
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int b_mod = ((n2 >= n + 31) ? 31 : (n2 & 31)) + 1;
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int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1;
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ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1);
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arr[n >> 5] |= mask;
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n = (n + 32) & ~31;
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