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Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229)
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@ -4796,11 +4796,11 @@ bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button)
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return g.IO.MouseClickedCount[button] == 2;
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}
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bool ImGui::IsMouseTripleClicked(ImGuiMouseButton button)
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int ImGui::GetMouseClickedCount(ImGuiMouseButton button)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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return g.IO.MouseClickedCount[button] == 3;
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return g.IO.MouseClickedCount[button];
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}
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// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame.
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