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	Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229)
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		| @@ -41,7 +41,9 @@ Breaking Changes: | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
| - Added IsMouseTripleClicked() function. Tracking multi-click count in IO structure. (#3229) [@kudaba] | ||||
| - Added GetMouseClickedCount() function, returning the number of successive clicks. (#3229) [@kudaba] | ||||
|   (so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2, | ||||
|   but it allows testing for triple clicks and more). | ||||
| - Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527) | ||||
| - Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676) | ||||
| - Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard | ||||
| @@ -63,7 +65,7 @@ Other Changes: | ||||
| - Clipper: currently focused item is automatically included in clipper range. | ||||
|   Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is | ||||
|   still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut] | ||||
| - Cliooer: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out | ||||
| - Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out | ||||
|   during a clipping operation. (#3841) [@@GamingMinds-DanielC] | ||||
| - Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested | ||||
|   by the clipper to display. (#3841) | ||||
|   | ||||
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