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	Version 1.61 + todo additions
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							| @@ -1,4 +1,4 @@ | ||||
| // dear imgui, v1.61 WIP | ||||
| // dear imgui, v1.61 | ||||
| // (main code and documentation) | ||||
|  | ||||
| // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. | ||||
| @@ -263,16 +263,17 @@ | ||||
|  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.  | ||||
|  You can read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2018/05/03 (1.61) - DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", we are not using integers internally any more.  | ||||
|  - 2018/05/03 (1.61) - DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.  | ||||
|                        If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format. | ||||
|                        To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code. | ||||
|                        If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them.  | ||||
|  - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", consistent with other functions. Kept redirection functions (will obsolete). | ||||
|  - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format",  | ||||
|                        consistent with other functions. Kept redirection functions (will obsolete). | ||||
|  - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. | ||||
|  - 2018/03/20 (1.60) - Renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch). | ||||
|  - 2018/03/12 (1.60) - Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. | ||||
|  - 2018/03/08 (1.60) - Changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. | ||||
|  - 2018/03/03 (1.60) - Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. | ||||
|  - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch). | ||||
|  - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. | ||||
|  - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. | ||||
|  - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. | ||||
|  - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.  | ||||
|  - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. | ||||
|  - 2018/02/07 (1.60) - reorganized context handling to be more explicit, | ||||
|   | ||||
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