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	Begin: Work toward obsoleting the 5-arguments Begin() overload. Internal BeginEx() becomes the normal public Begin() again! (4)
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							| @@ -4022,18 +4022,6 @@ static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags) | ||||
|     return ImGuiCol_WindowBg; | ||||
| } | ||||
|  | ||||
| // Push a new ImGui window to add widgets to. | ||||
| // - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. | ||||
| // - Begin/End can be called multiple times during the frame with the same window name to append content. | ||||
| // - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). | ||||
| //   You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. | ||||
| // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. | ||||
| // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. | ||||
| bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
| { | ||||
|     return BeginEx(name, p_open, flags); | ||||
| } | ||||
|  | ||||
| // FIXME-OBSOLETE: Old Begin() API, avoid calling this version directly! | ||||
| bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override, ImGuiWindowFlags flags) | ||||
| { | ||||
| @@ -4052,14 +4040,21 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us | ||||
|     if (bg_alpha_override >= 0.0f) | ||||
|         g.Style.Colors[bg_color_idx].w = bg_alpha_override; | ||||
|  | ||||
|     bool ret = BeginEx(name, p_open, flags); | ||||
|     bool ret = Begin(name, p_open, flags); | ||||
|  | ||||
|     if (bg_alpha_override >= 0.0f) | ||||
|         g.Style.Colors[bg_color_idx] = bg_color_backup; | ||||
|     return ret; | ||||
| } | ||||
|  | ||||
| bool ImGui::BeginEx(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
| // Push a new ImGui window to add widgets to. | ||||
| // - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. | ||||
| // - Begin/End can be called multiple times during the frame with the same window name to append content. | ||||
| // - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). | ||||
| //   You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. | ||||
| // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. | ||||
| // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. | ||||
| bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|   | ||||
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