mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 20:18:47 +02:00
Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It affects windows that can be scrolled, as long as the Ctrl key is not being pressed. The scrolling speed has been set empirically so that it matches the scrolling speed on the Firefox browser when the horizontal wheel is used. Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in NewFrame to scroll the current window. The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified to use it.
This commit is contained in:
1
imgui.h
1
imgui.h
@ -856,6 +856,7 @@ struct ImGuiIO
|
||||
ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
|
||||
bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||
float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
|
||||
float MouseHorizWheel; // Horizontal mouse wheel
|
||||
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
|
||||
bool KeyCtrl; // Keyboard modifier pressed: Control
|
||||
bool KeyShift; // Keyboard modifier pressed: Shift
|
||||
|
Reference in New Issue
Block a user