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Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It affects windows that can be scrolled, as long as the Ctrl key is not being pressed. The scrolling speed has been set empirically so that it matches the scrolling speed on the Firefox browser when the horizontal wheel is used. Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in NewFrame to scroll the current window. The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified to use it.
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@ -25,6 +25,7 @@
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MouseJustPressed[3] = { false, false, false };
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static float g_MouseHorizWheel = 0.0f;
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static float g_MouseWheel = 0.0f;
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static GLuint g_FontTexture = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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@ -155,9 +156,10 @@ void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action,
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g_MouseJustPressed[button] = true;
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}
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffset)
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double xoffset, double yoffset)
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{
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel.
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g_MouseHorizWheel += (float)xoffset; // Use fractional mouse wheel.
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g_MouseWheel += (float)yoffset;
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}
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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@ -408,8 +410,9 @@ void ImGui_ImplGlfwGL3_NewFrame()
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g_MouseJustPressed[i] = false;
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}
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io.MouseHorizWheel = g_MouseHorizWheel;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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g_MouseHorizWheel = g_MouseWheel = 0.0f;
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// Hide OS mouse cursor if ImGui is drawing it
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glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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