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TypingSelect: tidy up some more + split ino functions to make reuse simpler.
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@ -1559,7 +1559,7 @@ struct ImGuiNavItemData
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// [SECTION] Typing-select support
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//-----------------------------------------------------------------------------
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// Flags for GetTypingSelectRequest(), TypingSelectFindResult()
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// Flags for GetTypingSelectRequest()
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enum ImGuiTypingSelectFlags_
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{
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ImGuiTypingSelectFlags_None = 0,
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@ -1572,7 +1572,7 @@ struct IMGUI_API ImGuiTypingSelectRequest
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{
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ImGuiTypingSelectFlags Flags; // Flags passed to GetTypingSelectRequest()
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int SearchBufferLen;
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const char* SearchBuffer;
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const char* SearchBuffer; // Search buffer contents (use full string. unless SingleCharMode is set, in which case use SingleCharSize).
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bool SelectRequest; // Set when buffer was modified this frame, requesting a selection.
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bool SingleCharMode; // Notify when buffer contains same character repeated, to implement special mode. In this situation it preferred to not display any on-screen search indication.
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ImS8 SingleCharSize; // Length in bytes of first letter codepoint (1 for ascii, 2-4 for UTF-8). If (SearchBufferLen==RepeatCharSize) only 1 letter has been input.
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@ -3126,7 +3126,9 @@ namespace ImGui
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// Typing-Select API
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IMGUI_API ImGuiTypingSelectRequest* GetTypingSelectRequest(ImGuiTypingSelectFlags flags = ImGuiTypingSelectFlags_None);
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IMGUI_API int TypingSelectFindTargetIndex(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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IMGUI_API int TypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data);
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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