mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Merge branch 'master' into drag_and_drop
This commit is contained in:
99
imgui.cpp
99
imgui.cpp
@ -1376,13 +1376,8 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int*
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//-----------------------------------------------------------------------------
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// ImGuiStorage
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//-----------------------------------------------------------------------------
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// Helper: Key->value storage
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void ImGuiStorage::Clear()
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{
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Data.clear();
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}
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//-----------------------------------------------------------------------------
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// std::lower_bound but without the bullshit
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static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
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@ -1652,7 +1647,7 @@ void ImGuiTextBuffer::append(const char* fmt, ...)
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}
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//-----------------------------------------------------------------------------
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// ImGuiSimpleColumns
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// ImGuiSimpleColumns (internal use only)
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//-----------------------------------------------------------------------------
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ImGuiSimpleColumns::ImGuiSimpleColumns()
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@ -1806,6 +1801,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Collapsed = false;
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SkipItems = false;
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Appearing = false;
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CloseButton = false;
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BeginCount = 0;
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PopupId = 0;
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AutoFitFramesX = AutoFitFramesY = -1;
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@ -3944,6 +3940,13 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
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return pos;
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}
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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{
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags);
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window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags);
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}
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ImGuiWindow* ImGui::FindWindowByName(const char* name)
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{
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ImGuiContext& g = *GImGui;
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@ -3975,15 +3978,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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ImGuiIniData* settings = FindWindowSettings(name);
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if (!settings)
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{
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settings = AddWindowSettings(name);
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}
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else
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{
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window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver;
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}
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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if (settings->Pos.x != FLT_MAX)
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{
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@ -4039,7 +4036,10 @@ static ImVec2 CalcSizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
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}
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}
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if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
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{
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new_size = ImMax(new_size, g.Style.WindowMinSize);
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new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
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}
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return new_size;
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}
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@ -4154,13 +4154,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames == 1);
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window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize);
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window->CloseButton = (p_open != NULL);
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// Process SetNextWindow***() calls
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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if (g.SetNextWindowPosCond)
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{
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if (window->Appearing)
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window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
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{
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@ -4178,8 +4179,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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if (g.SetNextWindowSizeCond)
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{
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if (window->Appearing)
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window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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@ -4195,8 +4194,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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if (g.SetNextWindowCollapsedCond)
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{
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if (window->Appearing)
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window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
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SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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g.SetNextWindowCollapsedCond = 0;
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}
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@ -4205,6 +4202,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowFocus();
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g.SetNextWindowFocus = false;
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}
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
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// When reusing window again multiple times a frame, just append content (don't need to setup again)
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if (first_begin_of_the_frame)
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@ -4315,7 +4314,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->SizeFull = CalcSizeFullWithConstraint(window, window->SizeFull);
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window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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{
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IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
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window->Size = window->SizeFull;
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}
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// SCROLLBAR STATUS
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@ -4338,11 +4340,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->OrderWithinParent = parent_window->DC.ChildWindows.Size;
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parent_window->DC.ChildWindows.push_back(window);
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}
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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{
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IM_ASSERT(window_size_set_by_api); // Submitted by BeginChild()
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api)
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window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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}
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const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
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if (window_pos_with_pivot)
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@ -4809,13 +4808,43 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
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// Render
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const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
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ImRect grab_rect;
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if (horizontal)
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window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding);
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grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, window_rect.Max.x), bb.Max.y);
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else
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window->DrawList->AddRectFilled(ImVec2(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm)), ImVec2(bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels), grab_col, style.ScrollbarRounding);
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grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImMin(ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels, window_rect.Max.y));
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window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding);
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}
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// Moving window to front of display (which happens to be back of our sorted list)
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void ImGui::BringWindowToFront(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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g.Windows.push_back(window);
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break;
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}
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}
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void ImGui::BringWindowToBack(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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if (g.Windows[0] == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*));
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g.Windows[0] = window;
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break;
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}
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}
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// Moving window to front of display and set focus (which happens to be back of our sorted list)
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void ImGui::FocusWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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@ -4827,7 +4856,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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if (!window)
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return;
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// And move its root window to the top of the pile
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// Move the root window to the top of the pile
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if (window->RootWindow)
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window = window->RootWindow;
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@ -4837,15 +4866,8 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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ClearActiveID();
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// Bring to front
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if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window)
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return;
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i] == window)
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{
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g.Windows.erase(g.Windows.begin() + i);
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break;
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}
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g.Windows.push_back(window);
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if (!(window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus))
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BringWindowToFront(window);
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}
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void ImGui::FocusPreviousWindow()
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@ -9229,10 +9251,12 @@ bool ImGui::BeginMenuBar()
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if (!(window->Flags & ImGuiWindowFlags_MenuBar))
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return false;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(!window->DC.MenuBarAppending);
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BeginGroup(); // Save position
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PushID("##menubar");
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ImRect rect = window->MenuBarRect();
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rect.Max.x = ImMax(rect.Min.x, rect.Max.x - g.Style.WindowRounding);
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PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false);
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window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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@ -9283,6 +9307,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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{
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// Menu inside an horizontal menu bar
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// Selectable extend their highlight by half ItemSpacing in each direction.
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// For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin()
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popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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