mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_glfw.h # examples/imgui_impl_sdl.cpp # examples/imgui_impl_sdl.h # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
770cba0bd0
@ -34,9 +34,14 @@ HOW TO UPDATE?
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Other Changes:
|
||||
|
||||
- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
|
||||
- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
|
||||
|
||||
- Window: Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909)
|
||||
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
|
||||
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
|
||||
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
|
||||
- Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.62 (Released 2018-06-22)
|
||||
|
7
examples/.gitignore
vendored
7
examples/.gitignore
vendored
@ -6,7 +6,7 @@ build/*
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.suo
|
||||
*.vcxproj.user
|
||||
*.user
|
||||
*.o
|
||||
*.obj
|
||||
*.exe
|
||||
@ -16,6 +16,11 @@ build/*
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
## Xcode cruft
|
||||
.DS_Store
|
||||
project.xcworkspace
|
||||
xcuserdata
|
||||
|
||||
## Unix executables
|
||||
example_glfw_opengl2/example_glfw_opengl2
|
||||
example_glfw_opengl3/example_glfw_opengl3
|
||||
|
@ -7,6 +7,9 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
07DB0B2E20E3767000FF57F1 /* imgui_impl_opengl2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07DB0B2B20E3767000FF57F1 /* imgui_impl_opengl2.cpp */; };
|
||||
07DB0B2F20E3767000FF57F1 /* imgui_impl_glfw.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07DB0B2D20E3767000FF57F1 /* imgui_impl_glfw.cpp */; };
|
||||
07DB0B3120E3768400FF57F1 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07DB0B3020E3768400FF57F1 /* main.cpp */; };
|
||||
197E1E871B8943FE00E3FE6A /* imgui_draw.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 197E1E861B8943FE00E3FE6A /* imgui_draw.cpp */; };
|
||||
197E1E891B89443600E3FE6A /* imgui_demo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 197E1E881B89443600E3FE6A /* imgui_demo.cpp */; };
|
||||
1A1A0F231CB39FB50090F036 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 1A1A0F221CB39FB50090F036 /* AppDelegate.m */; };
|
||||
@ -16,8 +19,6 @@
|
||||
1A1A0F321CB3A0DE0090F036 /* uSynergy.c in Sources */ = {isa = PBXBuildFile; fileRef = 6D1E39151B35EEF10017B40F /* uSynergy.c */; };
|
||||
1A1A0F331CB3A0E10090F036 /* imgui_demo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 197E1E881B89443600E3FE6A /* imgui_demo.cpp */; };
|
||||
1A1A0F341CB3A0EC0090F036 /* debug_hud.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 6D2FC5891B2E6A5500C130BA /* debug_hud.cpp */; };
|
||||
1A1A0F481CB3A2E50090F036 /* main.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1A1A0F391CB3A1B20090F036 /* main.cpp */; };
|
||||
1A1A0F4A1CB3A5070090F036 /* imgui_impl_glfw_gl2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1A1A0F371CB3A1B20090F036 /* imgui_impl_glfw_gl2.cpp */; };
|
||||
1A1A0F4E1CB3C54D0090F036 /* libglfw.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = 1A1A0F4D1CB3C54D0090F036 /* libglfw.dylib */; };
|
||||
6D1E39171B35EEF10017B40F /* uSynergy.c in Sources */ = {isa = PBXBuildFile; fileRef = 6D1E39151B35EEF10017B40F /* uSynergy.c */; };
|
||||
6D2FC55A1B2E632000C130BA /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = 6D2FC5591B2E632000C130BA /* main.m */; };
|
||||
@ -36,6 +37,11 @@
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
07DB0B2A20E3767000FF57F1 /* imgui_impl_glfw.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_impl_glfw.h; path = ../../imgui_impl_glfw.h; sourceTree = "<group>"; };
|
||||
07DB0B2B20E3767000FF57F1 /* imgui_impl_opengl2.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_impl_opengl2.cpp; path = ../../imgui_impl_opengl2.cpp; sourceTree = "<group>"; };
|
||||
07DB0B2C20E3767000FF57F1 /* imgui_impl_opengl2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_impl_opengl2.h; path = ../../imgui_impl_opengl2.h; sourceTree = "<group>"; };
|
||||
07DB0B2D20E3767000FF57F1 /* imgui_impl_glfw.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_impl_glfw.cpp; path = ../../imgui_impl_glfw.cpp; sourceTree = "<group>"; };
|
||||
07DB0B3020E3768400FF57F1 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = main.cpp; path = ../../example_glfw_opengl2/main.cpp; sourceTree = "<group>"; };
|
||||
197E1E861B8943FE00E3FE6A /* imgui_draw.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_draw.cpp; path = ../../imgui_draw.cpp; sourceTree = "<group>"; };
|
||||
197E1E881B89443600E3FE6A /* imgui_demo.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_demo.cpp; path = ../../../imgui_demo.cpp; sourceTree = "<group>"; };
|
||||
1A1A0F1F1CB39FB50090F036 /* imguiex-osx.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "imguiex-osx.app"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
@ -43,9 +49,6 @@
|
||||
1A1A0F221CB39FB50090F036 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
|
||||
1A1A0F271CB39FB50090F036 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||
1A1A0F2C1CB39FB50090F036 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
1A1A0F371CB3A1B20090F036 /* imgui_impl_glfw_gl2.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = imgui_impl_glfw_gl2.cpp; sourceTree = "<group>"; };
|
||||
1A1A0F381CB3A1B20090F036 /* imgui_impl_glfw_gl2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = imgui_impl_glfw_gl2.h; sourceTree = "<group>"; };
|
||||
1A1A0F391CB3A1B20090F036 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = main.cpp; sourceTree = "<group>"; };
|
||||
1A1A0F4D1CB3C54D0090F036 /* libglfw.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libglfw.dylib; path = /usr/local/lib/libglfw.dylib; sourceTree = "<absolute>"; };
|
||||
6D1E39151B35EEF10017B40F /* uSynergy.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = uSynergy.c; sourceTree = "<group>"; };
|
||||
6D1E39161B35EEF10017B40F /* uSynergy.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = uSynergy.h; sourceTree = "<group>"; };
|
||||
@ -93,11 +96,23 @@
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
07DB0B2920E3762C00FF57F1 /* example_glfw_gl2 */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
07DB0B3020E3768400FF57F1 /* main.cpp */,
|
||||
07DB0B2D20E3767000FF57F1 /* imgui_impl_glfw.cpp */,
|
||||
07DB0B2A20E3767000FF57F1 /* imgui_impl_glfw.h */,
|
||||
07DB0B2B20E3767000FF57F1 /* imgui_impl_opengl2.cpp */,
|
||||
07DB0B2C20E3767000FF57F1 /* imgui_impl_opengl2.h */,
|
||||
);
|
||||
name = example_glfw_gl2;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
1A1A0F201CB39FB50090F036 /* imguiex-osx */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
07DB0B2920E3762C00FF57F1 /* example_glfw_gl2 */,
|
||||
1A1A0F4D1CB3C54D0090F036 /* libglfw.dylib */,
|
||||
1A1A0F351CB3A1B20090F036 /* opengl2_example */,
|
||||
1A1A0F211CB39FB50090F036 /* AppDelegate.h */,
|
||||
1A1A0F221CB39FB50090F036 /* AppDelegate.m */,
|
||||
1A1A0F271CB39FB50090F036 /* Assets.xcassets */,
|
||||
@ -114,17 +129,6 @@
|
||||
name = "Supporting Files";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
1A1A0F351CB3A1B20090F036 /* opengl2_example */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
1A1A0F371CB3A1B20090F036 /* imgui_impl_glfw_gl2.cpp */,
|
||||
1A1A0F381CB3A1B20090F036 /* imgui_impl_glfw_gl2.h */,
|
||||
1A1A0F391CB3A1B20090F036 /* main.cpp */,
|
||||
);
|
||||
name = opengl2_example;
|
||||
path = ../../opengl2_example;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
6D1E39141B35EEF10017B40F /* usynergy */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
@ -302,12 +306,13 @@
|
||||
files = (
|
||||
1A1A0F301CB3A0DA0090F036 /* imgui_draw.cpp in Sources */,
|
||||
1A1A0F311CB3A0DA0090F036 /* imgui.cpp in Sources */,
|
||||
07DB0B3120E3768400FF57F1 /* main.cpp in Sources */,
|
||||
1A1A0F331CB3A0E10090F036 /* imgui_demo.cpp in Sources */,
|
||||
1A1A0F341CB3A0EC0090F036 /* debug_hud.cpp in Sources */,
|
||||
1A1A0F481CB3A2E50090F036 /* main.cpp in Sources */,
|
||||
07DB0B2E20E3767000FF57F1 /* imgui_impl_opengl2.cpp in Sources */,
|
||||
1A1A0F321CB3A0DE0090F036 /* uSynergy.c in Sources */,
|
||||
1A1A0F231CB39FB50090F036 /* AppDelegate.m in Sources */,
|
||||
1A1A0F4A1CB3A5070090F036 /* imgui_impl_glfw_gl2.cpp in Sources */,
|
||||
07DB0B2F20E3767000FF57F1 /* imgui_impl_glfw.cpp in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
|
@ -20,7 +20,7 @@ include_directories(${GLFW_DIR}/include)
|
||||
|
||||
# ImGui
|
||||
set(IMGUI_DIR ../../)
|
||||
include_directories(${IMGUI_DIR})
|
||||
include_directories(${IMGUI_DIR} ..)
|
||||
|
||||
# Libraries
|
||||
find_library(VULKAN_LIBRARY
|
||||
|
@ -6,6 +6,7 @@
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
|
||||
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
@ -16,6 +17,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
|
||||
@ -164,6 +166,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
|
||||
g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
|
@ -6,6 +6,7 @@
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
|
||||
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
|
@ -5,6 +5,7 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// Missing features:
|
||||
// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
|
||||
@ -17,6 +18,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
|
||||
// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter.
|
||||
// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
|
||||
@ -183,6 +185,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
|
||||
g_MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
||||
|
||||
// Our mouse update function expect PlatformHandle to be filled for the main viewport
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
|
@ -5,6 +5,7 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// Missing features:
|
||||
// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
|
||||
|
@ -4,6 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
#include "imgui.h"
|
||||
@ -15,6 +16,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
@ -120,6 +122,7 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
|
||||
case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
|
||||
case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
|
||||
case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
|
||||
case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
|
||||
}
|
||||
::SetCursor(::LoadCursor(NULL, win32_cursor));
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
||||
|
30
imgui.cpp
30
imgui.cpp
@ -2103,6 +2103,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
|
||||
LastFrameActive = -1;
|
||||
ItemWidthDefault = 0.0f;
|
||||
FontWindowScale = FontDpiScale = 1.0f;
|
||||
SettingsIdx = -1;
|
||||
|
||||
DrawList = &DrawListInst;
|
||||
DrawList->_OwnerName = Name;
|
||||
@ -4362,9 +4363,14 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
continue;
|
||||
ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID);
|
||||
|
||||
ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
|
||||
if (!settings)
|
||||
{
|
||||
settings = AddWindowSettings(window->Name);
|
||||
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
|
||||
}
|
||||
IM_ASSERT(settings->ID == window->ID);
|
||||
settings->Pos = window->Pos - window->ViewportPos;
|
||||
settings->Size = window->SizeFull;
|
||||
settings->ViewportId = window->ViewportId;
|
||||
@ -4503,7 +4509,7 @@ ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
||||
if (g.SettingsWindows[i].Id == id)
|
||||
if (g.SettingsWindows[i].ID == id)
|
||||
return &g.SettingsWindows[i];
|
||||
return NULL;
|
||||
}
|
||||
@ -4514,7 +4520,7 @@ static ImGuiWindowSettings* AddWindowSettings(const char* name)
|
||||
g.SettingsWindows.push_back(ImGuiWindowSettings());
|
||||
ImGuiWindowSettings* settings = &g.SettingsWindows.back();
|
||||
settings->Name = ImStrdup(name);
|
||||
settings->Id = ImHash(name, 0);
|
||||
settings->ID = ImHash(name, 0);
|
||||
return settings;
|
||||
}
|
||||
|
||||
@ -6347,6 +6353,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
|
||||
// Retrieve settings from .ini file
|
||||
if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
|
||||
{
|
||||
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
|
||||
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
|
||||
if (settings->ViewportId)
|
||||
{
|
||||
@ -6436,13 +6443,16 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
|
||||
else
|
||||
{
|
||||
// Maximum window size is determined by the viewport size or monitor size
|
||||
ImVec2 size_min(0.0f, 0.0f);
|
||||
if (!(window->Flags & ImGuiWindowFlags_ChildMenu))
|
||||
size_min = style.WindowMinSize;
|
||||
ImVec2 avail_size = window->Viewport->Size;
|
||||
if (window->ViewportOwned)
|
||||
avail_size = ImVec2(FLT_MAX, FLT_MAX);
|
||||
const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
|
||||
if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size)
|
||||
avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize;
|
||||
ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
|
||||
ImVec2 size_auto_fit = ImClamp(size_contents, size_min, ImMax(size_min, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
|
||||
|
||||
// When the window cannot fit all contents (either because of constraints, either because screen is too small),
|
||||
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
|
||||
@ -6716,7 +6726,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
|
||||
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
|
||||
if (held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
|
||||
{
|
||||
// Manual auto-fit when double-clicking
|
||||
size_target = CalcSizeAfterConstraint(window, size_auto_fit);
|
||||
@ -6998,8 +7008,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
|
||||
if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
|
||||
{
|
||||
// We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar.
|
||||
ImRect title_bar_rect = window->TitleBarRect();
|
||||
if (window->CollapseToggleWanted || (g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0]))
|
||||
if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0])
|
||||
window->CollapseToggleWanted = true;
|
||||
if (window->CollapseToggleWanted)
|
||||
{
|
||||
window->Collapsed = !window->Collapsed;
|
||||
MarkIniSettingsDirty(window);
|
||||
@ -14859,9 +14872,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGuiWindowFlags flags = window->Flags;
|
||||
NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
|
||||
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
|
||||
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s..)", flags,
|
||||
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s..)", flags,
|
||||
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
|
||||
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "");
|
||||
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
|
||||
(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
|
||||
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
|
||||
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
|
||||
|
8
imgui.h
8
imgui.h
@ -336,8 +336,8 @@ namespace ImGui
|
||||
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
|
||||
IMGUI_API bool Checkbox(const char* label, bool* v);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||
IMGUI_API bool RadioButton(const char* label, bool active);
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
|
||||
IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
|
||||
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
|
||||
@ -1009,11 +1009,12 @@ enum ImGuiMouseCursor_
|
||||
ImGuiMouseCursor_None = -1,
|
||||
ImGuiMouseCursor_Arrow = 0,
|
||||
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
|
||||
ImGuiMouseCursor_ResizeAll, // Unused by imgui functions
|
||||
ImGuiMouseCursor_ResizeAll, // (Unused by imgui functions)
|
||||
ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border
|
||||
ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column
|
||||
ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window
|
||||
ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
|
||||
ImGuiMouseCursor_Hand, // (Unused by imgui functions. Use for e.g. hyperlinks)
|
||||
ImGuiMouseCursor_COUNT
|
||||
|
||||
// Obsolete names (will be removed)
|
||||
@ -1295,6 +1296,7 @@ public:
|
||||
inline iterator erase_unsorted(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(value_type)); Size--; return Data + off; }
|
||||
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
|
||||
inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
|
||||
inline int index_from_pointer(const_iterator it) const { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; return (int)off; }
|
||||
};
|
||||
|
||||
// Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree
|
||||
|
@ -2158,7 +2158,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (ImGui::TreeNode("Mouse cursors"))
|
||||
{
|
||||
const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE" };
|
||||
const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand" };
|
||||
IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);
|
||||
|
||||
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);
|
||||
|
@ -19,13 +19,13 @@
|
||||
|
||||
#include <stdio.h> // vsnprintf, sscanf, printf
|
||||
#if !defined(alloca)
|
||||
#ifdef _WIN32
|
||||
#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__)
|
||||
#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
|
||||
#elif defined(_WIN32)
|
||||
#include <malloc.h> // alloca
|
||||
#if !defined(alloca)
|
||||
#define alloca _alloca // for clang with MS Codegen
|
||||
#endif
|
||||
#elif defined(__GLIBC__) || defined(__sun)
|
||||
#include <alloca.h> // alloca
|
||||
#else
|
||||
#include <stdlib.h> // alloca
|
||||
#endif
|
||||
@ -1340,34 +1340,34 @@ ImFontConfig::ImFontConfig()
|
||||
|
||||
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
|
||||
// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
|
||||
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
|
||||
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
|
||||
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
|
||||
const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
|
||||
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
|
||||
{
|
||||
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
|
||||
"..- -X.....X- X.X - X.X -X.....X - X.....X"
|
||||
"--- -XXX.XXX- X...X - X...X -X....X - X....X"
|
||||
"X - X.X - X.....X - X.....X -X...X - X...X"
|
||||
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
|
||||
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
|
||||
"X..X - X.X - X.X - X.X -XX X.X - X.X XX"
|
||||
"X...X - X.X - X.X - XX X.X XX - X.X - X.X "
|
||||
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
|
||||
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
|
||||
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
|
||||
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
|
||||
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
|
||||
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
|
||||
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
|
||||
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
|
||||
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
|
||||
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
|
||||
"X.X X..X - -X.......X- X.......X - XX XX - "
|
||||
"XX X..X - - X.....X - X.....X - X.X X.X - "
|
||||
" X..X - X...X - X...X - X..X X..X - "
|
||||
" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
|
||||
"------------ - X - X -X.....................X- "
|
||||
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
|
||||
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
|
||||
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
|
||||
"X - X.X - X.....X - X.....X -X...X - X...X- X..X "
|
||||
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
|
||||
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
|
||||
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
|
||||
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
|
||||
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
|
||||
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
|
||||
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
|
||||
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
|
||||
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
|
||||
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
|
||||
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
|
||||
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
|
||||
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
|
||||
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
|
||||
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
|
||||
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
|
||||
" X..X - X...X - X...X - X..X X..X - - X........X "
|
||||
" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
|
||||
"------------ - X - X -X.....................X- ------------------"
|
||||
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
|
||||
" - X..X X..X - "
|
||||
" - X.X X.X - "
|
||||
@ -1377,13 +1377,14 @@ static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA
|
||||
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
|
||||
{
|
||||
// Pos ........ Size ......... Offset ......
|
||||
{ ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
|
||||
{ ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
|
||||
{ ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
|
||||
{ ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
|
||||
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
|
||||
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
|
||||
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
|
||||
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
|
||||
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
|
||||
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
|
||||
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
|
||||
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
|
||||
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
|
||||
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
|
||||
};
|
||||
|
||||
ImFontAtlas::ImFontAtlas()
|
||||
|
@ -440,14 +440,14 @@ struct IMGUI_API ImGuiTextEditState
|
||||
struct ImGuiWindowSettings
|
||||
{
|
||||
char* Name;
|
||||
ImGuiID Id;
|
||||
ImGuiID ID;
|
||||
ImVec2 Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions.
|
||||
ImVec2 Size;
|
||||
ImVec2 ViewportPos;
|
||||
ImGuiID ViewportId;
|
||||
bool Collapsed;
|
||||
|
||||
ImGuiWindowSettings() { Name = NULL; Id = ViewportId = 0; Pos = Size = ViewportPos = ImVec2(0, 0); Collapsed = false; }
|
||||
ImGuiWindowSettings() { Name = NULL; ID = ViewportId = 0; Pos = Size = ViewportPos = ImVec2(0, 0); Collapsed = false; }
|
||||
};
|
||||
|
||||
struct ImGuiSettingsHandler
|
||||
@ -1006,7 +1006,7 @@ struct IMGUI_API ImGuiWindow
|
||||
float WindowRounding; // Window rounding at the time of begin.
|
||||
float WindowBorderSize; // Window border size at the time of begin.
|
||||
ImGuiID MoveId; // == window->GetID("#MOVE")
|
||||
ImGuiID ChildId; // Id of corresponding item in parent window (for child windows)
|
||||
ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
|
||||
ImVec2 Scroll;
|
||||
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
|
||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||
@ -1051,6 +1051,7 @@ struct IMGUI_API ImGuiWindow
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||||
ImVector<ImGuiColumnsSet> ColumnsStorage;
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||||
float FontWindowScale; // User scale multiplier per-window
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float FontDpiScale;
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int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
|
||||
ImDrawList DrawListInst;
|
||||
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Loading…
Reference in New Issue
Block a user