Merge branch 'master' into viewport

# Conflicts:
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_sdl.h
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	imgui.cpp
#	imgui_internal.h
This commit is contained in:
omar 2018-07-02 20:13:16 +02:00
commit 770cba0bd0
15 changed files with 120 additions and 75 deletions

View File

@ -34,9 +34,14 @@ HOW TO UPDATE?
----------------------------------------------------------------------- -----------------------------------------------------------------------
Other Changes: Other Changes:
- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat). - ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly. - ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
- Window: Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909)
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
- Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.62 (Released 2018-06-22) VERSION 1.62 (Released 2018-06-22)

7
examples/.gitignore vendored
View File

@ -6,7 +6,7 @@ build/*
*.opensdf *.opensdf
*.sdf *.sdf
*.suo *.suo
*.vcxproj.user *.user
*.o *.o
*.obj *.obj
*.exe *.exe
@ -16,6 +16,11 @@ build/*
*.VC.db *.VC.db
*.VC.VC.opendb *.VC.VC.opendb
## Xcode cruft
.DS_Store
project.xcworkspace
xcuserdata
## Unix executables ## Unix executables
example_glfw_opengl2/example_glfw_opengl2 example_glfw_opengl2/example_glfw_opengl2
example_glfw_opengl3/example_glfw_opengl3 example_glfw_opengl3/example_glfw_opengl3

View File

@ -7,6 +7,9 @@
objects = { objects = {
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@ -16,8 +19,6 @@
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@ -36,6 +37,11 @@
/* End PBXBuildFile section */ /* End PBXBuildFile section */
/* Begin PBXFileReference section */ /* Begin PBXFileReference section */
07DB0B2A20E3767000FF57F1 /* imgui_impl_glfw.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_impl_glfw.h; path = ../../imgui_impl_glfw.h; sourceTree = "<group>"; };
07DB0B2B20E3767000FF57F1 /* imgui_impl_opengl2.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_impl_opengl2.cpp; path = ../../imgui_impl_opengl2.cpp; sourceTree = "<group>"; };
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1A1A0F1F1CB39FB50090F036 /* imguiex-osx.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "imguiex-osx.app"; sourceTree = BUILT_PRODUCTS_DIR; }; 1A1A0F1F1CB39FB50090F036 /* imguiex-osx.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "imguiex-osx.app"; sourceTree = BUILT_PRODUCTS_DIR; };
@ -43,9 +49,6 @@
1A1A0F221CB39FB50090F036 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; }; 1A1A0F221CB39FB50090F036 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
1A1A0F271CB39FB50090F036 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; }; 1A1A0F271CB39FB50090F036 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
1A1A0F2C1CB39FB50090F036 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; }; 1A1A0F2C1CB39FB50090F036 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
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1A1A0F391CB3A1B20090F036 /* main.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = main.cpp; sourceTree = "<group>"; };
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6D1E39151B35EEF10017B40F /* uSynergy.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = uSynergy.c; sourceTree = "<group>"; }; 6D1E39151B35EEF10017B40F /* uSynergy.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = uSynergy.c; sourceTree = "<group>"; };
6D1E39161B35EEF10017B40F /* uSynergy.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = uSynergy.h; sourceTree = "<group>"; }; 6D1E39161B35EEF10017B40F /* uSynergy.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = uSynergy.h; sourceTree = "<group>"; };
@ -93,11 +96,23 @@
/* End PBXFrameworksBuildPhase section */ /* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */ /* Begin PBXGroup section */
07DB0B2920E3762C00FF57F1 /* example_glfw_gl2 */ = {
isa = PBXGroup;
children = (
07DB0B3020E3768400FF57F1 /* main.cpp */,
07DB0B2D20E3767000FF57F1 /* imgui_impl_glfw.cpp */,
07DB0B2A20E3767000FF57F1 /* imgui_impl_glfw.h */,
07DB0B2B20E3767000FF57F1 /* imgui_impl_opengl2.cpp */,
07DB0B2C20E3767000FF57F1 /* imgui_impl_opengl2.h */,
);
name = example_glfw_gl2;
sourceTree = "<group>";
};
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isa = PBXGroup; isa = PBXGroup;
children = ( children = (
07DB0B2920E3762C00FF57F1 /* example_glfw_gl2 */,
1A1A0F4D1CB3C54D0090F036 /* libglfw.dylib */, 1A1A0F4D1CB3C54D0090F036 /* libglfw.dylib */,
1A1A0F351CB3A1B20090F036 /* opengl2_example */,
1A1A0F211CB39FB50090F036 /* AppDelegate.h */, 1A1A0F211CB39FB50090F036 /* AppDelegate.h */,
1A1A0F221CB39FB50090F036 /* AppDelegate.m */, 1A1A0F221CB39FB50090F036 /* AppDelegate.m */,
1A1A0F271CB39FB50090F036 /* Assets.xcassets */, 1A1A0F271CB39FB50090F036 /* Assets.xcassets */,
@ -114,17 +129,6 @@
name = "Supporting Files"; name = "Supporting Files";
sourceTree = "<group>"; sourceTree = "<group>";
}; };
1A1A0F351CB3A1B20090F036 /* opengl2_example */ = {
isa = PBXGroup;
children = (
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1A1A0F381CB3A1B20090F036 /* imgui_impl_glfw_gl2.h */,
1A1A0F391CB3A1B20090F036 /* main.cpp */,
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name = opengl2_example;
path = ../../opengl2_example;
sourceTree = "<group>";
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isa = PBXGroup; isa = PBXGroup;
children = ( children = (
@ -302,12 +306,13 @@
files = ( files = (
1A1A0F301CB3A0DA0090F036 /* imgui_draw.cpp in Sources */, 1A1A0F301CB3A0DA0090F036 /* imgui_draw.cpp in Sources */,
1A1A0F311CB3A0DA0090F036 /* imgui.cpp in Sources */, 1A1A0F311CB3A0DA0090F036 /* imgui.cpp in Sources */,
07DB0B3120E3768400FF57F1 /* main.cpp in Sources */,
1A1A0F331CB3A0E10090F036 /* imgui_demo.cpp in Sources */, 1A1A0F331CB3A0E10090F036 /* imgui_demo.cpp in Sources */,
1A1A0F341CB3A0EC0090F036 /* debug_hud.cpp in Sources */, 1A1A0F341CB3A0EC0090F036 /* debug_hud.cpp in Sources */,
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1A1A0F231CB39FB50090F036 /* AppDelegate.m in Sources */, 1A1A0F231CB39FB50090F036 /* AppDelegate.m in Sources */,
1A1A0F4A1CB3A5070090F036 /* imgui_impl_glfw_gl2.cpp in Sources */, 07DB0B2F20E3767000FF57F1 /* imgui_impl_glfw.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };

View File

@ -20,7 +20,7 @@ include_directories(${GLFW_DIR}/include)
# ImGui # ImGui
set(IMGUI_DIR ../../) set(IMGUI_DIR ../../)
include_directories(${IMGUI_DIR}) include_directories(${IMGUI_DIR} ..)
# Libraries # Libraries
find_library(VULKAN_LIBRARY find_library(VULKAN_LIBRARY

View File

@ -6,6 +6,7 @@
// [X] Platform: Clipboard support. // [X] Platform: Clipboard support.
// [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. // [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. // [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
@ -16,6 +17,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. // 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples. // 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()). // 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
@ -164,6 +166,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this. g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this. g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
if (install_callbacks) if (install_callbacks)
ImGui_ImplGlfw_InstallCallbacks(window); ImGui_ImplGlfw_InstallCallbacks(window);

View File

@ -6,6 +6,7 @@
// [X] Platform: Clipboard support. // [X] Platform: Clipboard support.
// [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. // [X] Platform: Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW. // [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
// [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.

View File

@ -5,6 +5,7 @@
// Implemented features: // Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Clipboard support. // [X] Platform: Clipboard support.
// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// Missing features: // Missing features:
// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
@ -17,6 +18,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. // 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples. // 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter. // 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter.
// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText). // 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
@ -183,6 +185,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); g_MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
g_MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
// Our mouse update function expect PlatformHandle to be filled for the main viewport // Our mouse update function expect PlatformHandle to be filled for the main viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport(); ImGuiViewport* main_viewport = ImGui::GetMainViewport();

View File

@ -5,6 +5,7 @@
// Implemented features: // Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Clipboard support. // [X] Platform: Clipboard support.
// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// Missing features: // Missing features:
// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.

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@ -4,6 +4,7 @@
// Implemented features: // Implemented features:
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) // [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
#include "imgui.h" #include "imgui.h"
@ -15,6 +16,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. // 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). // 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. // 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
@ -120,6 +122,7 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break; case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break; case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break; case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
} }
::SetCursor(::LoadCursor(NULL, win32_cursor)); ::SetCursor(::LoadCursor(NULL, win32_cursor));
} }

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@ -4,6 +4,7 @@
// Implemented features: // Implemented features:
// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui) // [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);

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@ -2103,6 +2103,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
LastFrameActive = -1; LastFrameActive = -1;
ItemWidthDefault = 0.0f; ItemWidthDefault = 0.0f;
FontWindowScale = FontDpiScale = 1.0f; FontWindowScale = FontDpiScale = 1.0f;
SettingsIdx = -1;
DrawList = &DrawListInst; DrawList = &DrawListInst;
DrawList->_OwnerName = Name; DrawList->_OwnerName = Name;
@ -4362,9 +4363,14 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
ImGuiWindow* window = g.Windows[i]; ImGuiWindow* window = g.Windows[i];
if (window->Flags & ImGuiWindowFlags_NoSavedSettings) if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
continue; continue;
ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID);
ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
if (!settings) if (!settings)
{
settings = AddWindowSettings(window->Name); settings = AddWindowSettings(window->Name);
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
}
IM_ASSERT(settings->ID == window->ID);
settings->Pos = window->Pos - window->ViewportPos; settings->Pos = window->Pos - window->ViewportPos;
settings->Size = window->SizeFull; settings->Size = window->SizeFull;
settings->ViewportId = window->ViewportId; settings->ViewportId = window->ViewportId;
@ -4503,7 +4509,7 @@ ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
for (int i = 0; i != g.SettingsWindows.Size; i++) for (int i = 0; i != g.SettingsWindows.Size; i++)
if (g.SettingsWindows[i].Id == id) if (g.SettingsWindows[i].ID == id)
return &g.SettingsWindows[i]; return &g.SettingsWindows[i];
return NULL; return NULL;
} }
@ -4514,7 +4520,7 @@ static ImGuiWindowSettings* AddWindowSettings(const char* name)
g.SettingsWindows.push_back(ImGuiWindowSettings()); g.SettingsWindows.push_back(ImGuiWindowSettings());
ImGuiWindowSettings* settings = &g.SettingsWindows.back(); ImGuiWindowSettings* settings = &g.SettingsWindows.back();
settings->Name = ImStrdup(name); settings->Name = ImStrdup(name);
settings->Id = ImHash(name, 0); settings->ID = ImHash(name, 0);
return settings; return settings;
} }
@ -6347,6 +6353,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// Retrieve settings from .ini file // Retrieve settings from .ini file
if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
{ {
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
if (settings->ViewportId) if (settings->ViewportId)
{ {
@ -6436,13 +6443,16 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
else else
{ {
// Maximum window size is determined by the viewport size or monitor size // Maximum window size is determined by the viewport size or monitor size
ImVec2 size_min(0.0f, 0.0f);
if (!(window->Flags & ImGuiWindowFlags_ChildMenu))
size_min = style.WindowMinSize;
ImVec2 avail_size = window->Viewport->Size; ImVec2 avail_size = window->Viewport->Size;
if (window->ViewportOwned) if (window->ViewportOwned)
avail_size = ImVec2(FLT_MAX, FLT_MAX); avail_size = ImVec2(FLT_MAX, FLT_MAX);
const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size)
avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize; avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize;
ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f)); ImVec2 size_auto_fit = ImClamp(size_contents, size_min, ImMax(size_min, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
// When the window cannot fit all contents (either because of constraints, either because screen is too small), // When the window cannot fit all contents (either because of constraints, either because screen is too small),
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
@ -6716,7 +6726,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
if (hovered || held) if (hovered || held)
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0) if (held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
{ {
// Manual auto-fit when double-clicking // Manual auto-fit when double-clicking
size_target = CalcSizeAfterConstraint(window, size_auto_fit); size_target = CalcSizeAfterConstraint(window, size_auto_fit);
@ -6998,8 +7008,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse)) if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
{ {
// We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar.
ImRect title_bar_rect = window->TitleBarRect(); ImRect title_bar_rect = window->TitleBarRect();
if (window->CollapseToggleWanted || (g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0])) if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0])
window->CollapseToggleWanted = true;
if (window->CollapseToggleWanted)
{ {
window->Collapsed = !window->Collapsed; window->Collapsed = !window->Collapsed;
MarkIniSettingsDirty(window); MarkIniSettingsDirty(window);
@ -14859,9 +14872,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGuiWindowFlags flags = window->Flags; ImGuiWindowFlags flags = window->Flags;
NodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s..)", flags, ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : ""); (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window)); ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
ImGui::BulletText("Active: %d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); ImGui::BulletText("Active: %d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask); ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);

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@ -336,8 +336,8 @@ namespace ImGui
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool Checkbox(const char* label, bool* v); IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
@ -1009,11 +1009,12 @@ enum ImGuiMouseCursor_
ImGuiMouseCursor_None = -1, ImGuiMouseCursor_None = -1,
ImGuiMouseCursor_Arrow = 0, ImGuiMouseCursor_Arrow = 0,
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
ImGuiMouseCursor_ResizeAll, // Unused by imgui functions ImGuiMouseCursor_ResizeAll, // (Unused by imgui functions)
ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border
ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column
ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window
ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
ImGuiMouseCursor_Hand, // (Unused by imgui functions. Use for e.g. hyperlinks)
ImGuiMouseCursor_COUNT ImGuiMouseCursor_COUNT
// Obsolete names (will be removed) // Obsolete names (will be removed)
@ -1295,6 +1296,7 @@ public:
inline iterator erase_unsorted(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(value_type)); Size--; return Data + off; } inline iterator erase_unsorted(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(value_type)); Size--; return Data + off; }
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } inline bool contains(const value_type& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
inline int index_from_pointer(const_iterator it) const { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; return (int)off; }
}; };
// Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree // Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree

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@ -2158,7 +2158,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (ImGui::TreeNode("Mouse cursors")) if (ImGui::TreeNode("Mouse cursors"))
{ {
const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE" }; const char* mouse_cursors_names[] = { "Arrow", "TextInput", "Move", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand" };
IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT);
ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]); ImGui::Text("Current mouse cursor = %d: %s", ImGui::GetMouseCursor(), mouse_cursors_names[ImGui::GetMouseCursor()]);

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@ -19,13 +19,13 @@
#include <stdio.h> // vsnprintf, sscanf, printf #include <stdio.h> // vsnprintf, sscanf, printf
#if !defined(alloca) #if !defined(alloca)
#ifdef _WIN32 #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__)
#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
#elif defined(_WIN32)
#include <malloc.h> // alloca #include <malloc.h> // alloca
#if !defined(alloca) #if !defined(alloca)
#define alloca _alloca // for clang with MS Codegen #define alloca _alloca // for clang with MS Codegen
#endif #endif
#elif defined(__GLIBC__) || defined(__sun)
#include <alloca.h> // alloca
#else #else
#include <stdlib.h> // alloca #include <stdlib.h> // alloca
#endif #endif
@ -1340,34 +1340,34 @@ ImFontConfig::ImFontConfig()
// A work of art lies ahead! (. = white layer, X = black layer, others are blank) // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90; const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
{ {
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
"..- -X.....X- X.X - X.X -X.....X - X.....X" "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
"--- -XXX.XXX- X...X - X...X -X....X - X....X" "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
"X - X.X - X.....X - X.....X -X...X - X...X" "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X" "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
"X..X - X.X - X.X - X.X -XX X.X - X.X XX" "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
"X...X - X.X - X.X - XX X.X XX - X.X - X.X " "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
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"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
"X.X X..X - -X.......X- X.......X - XX XX - " "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
"XX X..X - - X.....X - X.....X - X.X X.X - " "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
" X..X - X...X - X...X - X..X X..X - " " X..X - X...X - X...X - X..X X..X - - X........X "
" XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
"------------ - X - X -X.....................X- " "------------ - X - X -X.....................X- ------------------"
" ----------------------------------- X...XXXXXXXXXXXXX...X - " " ----------------------------------- X...XXXXXXXXXXXXX...X - "
" - X..X X..X - " " - X..X X..X - "
" - X.X X.X - " " - X.X X.X - "
@ -1377,13 +1377,14 @@ static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
{ {
// Pos ........ Size ......... Offset ...... // Pos ........ Size ......... Offset ......
{ ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
{ ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
}; };
ImFontAtlas::ImFontAtlas() ImFontAtlas::ImFontAtlas()

View File

@ -440,14 +440,14 @@ struct IMGUI_API ImGuiTextEditState
struct ImGuiWindowSettings struct ImGuiWindowSettings
{ {
char* Name; char* Name;
ImGuiID Id; ImGuiID ID;
ImVec2 Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions. ImVec2 Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions.
ImVec2 Size; ImVec2 Size;
ImVec2 ViewportPos; ImVec2 ViewportPos;
ImGuiID ViewportId; ImGuiID ViewportId;
bool Collapsed; bool Collapsed;
ImGuiWindowSettings() { Name = NULL; Id = ViewportId = 0; Pos = Size = ViewportPos = ImVec2(0, 0); Collapsed = false; } ImGuiWindowSettings() { Name = NULL; ID = ViewportId = 0; Pos = Size = ViewportPos = ImVec2(0, 0); Collapsed = false; }
}; };
struct ImGuiSettingsHandler struct ImGuiSettingsHandler
@ -1006,7 +1006,7 @@ struct IMGUI_API ImGuiWindow
float WindowRounding; // Window rounding at the time of begin. float WindowRounding; // Window rounding at the time of begin.
float WindowBorderSize; // Window border size at the time of begin. float WindowBorderSize; // Window border size at the time of begin.
ImGuiID MoveId; // == window->GetID("#MOVE") ImGuiID MoveId; // == window->GetID("#MOVE")
ImGuiID ChildId; // Id of corresponding item in parent window (for child windows) ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
ImVec2 Scroll; ImVec2 Scroll;
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
@ -1051,6 +1051,7 @@ struct IMGUI_API ImGuiWindow
ImVector<ImGuiColumnsSet> ColumnsStorage; ImVector<ImGuiColumnsSet> ColumnsStorage;
float FontWindowScale; // User scale multiplier per-window float FontWindowScale; // User scale multiplier per-window
float FontDpiScale; float FontDpiScale;
int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
ImDrawList DrawListInst; ImDrawList DrawListInst;