mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Internals: Backport HoveredWindowUnderMovingWindow code from Docking branch.
(effectively allowing a window to be a drag payload without have to make it _NoInputs)
This commit is contained in:
parent
218ff3a2a5
commit
76ddacd2a1
29
imgui.cpp
29
imgui.cpp
@ -3593,15 +3593,14 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
||||
// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
|
||||
FindHoveredWindow();
|
||||
|
||||
// Modal windows prevents cursor from hovering behind them.
|
||||
// Modal windows prevents mouse from hovering behind them.
|
||||
ImGuiWindow* modal_window = GetTopMostPopupModal();
|
||||
if (modal_window)
|
||||
if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
|
||||
g.HoveredRootWindow = g.HoveredWindow = NULL;
|
||||
if (modal_window && g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
|
||||
// Disabled mouse?
|
||||
if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
|
||||
g.HoveredWindow = g.HoveredRootWindow = NULL;
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
|
||||
// We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward.
|
||||
int mouse_earliest_button_down = -1;
|
||||
@ -3621,7 +3620,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
||||
// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
|
||||
const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
|
||||
if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
|
||||
g.HoveredWindow = g.HoveredRootWindow = NULL;
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
|
||||
// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app)
|
||||
if (g.WantCaptureMouseNextFrame != -1)
|
||||
@ -3935,7 +3934,7 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.CurrentWindowStack.clear();
|
||||
g.WindowsById.Clear();
|
||||
g.NavWindow = NULL;
|
||||
g.HoveredWindow = g.HoveredRootWindow = NULL;
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL;
|
||||
g.MovingWindow = NULL;
|
||||
g.ColorModifiers.clear();
|
||||
@ -4274,6 +4273,7 @@ static void FindHoveredWindow()
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
ImGuiWindow* hovered_window = NULL;
|
||||
ImGuiWindow* hovered_window_ignoring_moving_window = NULL;
|
||||
if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs))
|
||||
hovered_window = g.MovingWindow;
|
||||
|
||||
@ -4306,16 +4306,17 @@ static void FindHoveredWindow()
|
||||
continue;
|
||||
}
|
||||
|
||||
// Those seemingly unnecessary extra tests are because the code here is a little different in viewport/docking branches.
|
||||
if (hovered_window == NULL)
|
||||
hovered_window = window;
|
||||
if (hovered_window)
|
||||
if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindow != g.MovingWindow->RootWindow))
|
||||
hovered_window_ignoring_moving_window = window;
|
||||
if (hovered_window && hovered_window_ignoring_moving_window)
|
||||
break;
|
||||
}
|
||||
|
||||
g.HoveredWindow = hovered_window;
|
||||
g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
|
||||
|
||||
g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window;
|
||||
}
|
||||
|
||||
// Test if mouse cursor is hovering given rectangle
|
||||
@ -9145,6 +9146,7 @@ void ImGui::NavUpdateWindowingOverlay()
|
||||
PopStyleVar();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DRAG AND DROP
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -9334,7 +9336,8 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
|
||||
return false;
|
||||
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
|
||||
ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow;
|
||||
if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow)
|
||||
return false;
|
||||
IM_ASSERT(id != 0);
|
||||
if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId))
|
||||
@ -9362,7 +9365,8 @@ bool ImGui::BeginDragDropTarget()
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect))
|
||||
return false;
|
||||
if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
|
||||
ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow;
|
||||
if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow)
|
||||
return false;
|
||||
|
||||
const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect;
|
||||
@ -10584,6 +10588,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
|
||||
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
|
||||
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
|
||||
ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
|
||||
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
|
||||
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
|
||||
ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
|
||||
|
@ -1136,6 +1136,7 @@ struct ImGuiContext
|
||||
ImGuiWindow* CurrentWindow; // Window being drawn into
|
||||
ImGuiWindow* HoveredWindow; // Will catch mouse inputs
|
||||
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
|
||||
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
|
||||
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
|
||||
ImVec2 WheelingWindowRefMousePos;
|
||||
@ -1342,6 +1343,7 @@ struct ImGuiContext
|
||||
CurrentWindow = NULL;
|
||||
HoveredWindow = NULL;
|
||||
HoveredRootWindow = NULL;
|
||||
HoveredWindowUnderMovingWindow = NULL;
|
||||
MovingWindow = NULL;
|
||||
WheelingWindow = NULL;
|
||||
WheelingWindowTimer = 0.0f;
|
||||
|
Loading…
Reference in New Issue
Block a user