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Selectable: Tweaks for #2347 (demo, changelog, member position)
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@ -40,6 +40,7 @@ Breaking Changes:
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If for some reason your time step calculation gives you a zero value, replace it with a dummy small value!
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Other Changes:
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- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
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- ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming
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@ -58,6 +59,7 @@ Other Changes:
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- Tabs: Removed ImGuiTabBarFlags_NoTabListPopupButton which was available in 1.67 but actually had zero use.
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- Tabs: Fixed a minor clipping glitch when changing style's FramePadding from frame to frame.
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- Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
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- Style, Selectable: Added ImGuiStyle::SelectableTextAlign and ImGuiStyleVar_SelectableTextAlign. (#2347) [@haldean]
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- Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth)
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from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. (#1086)
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- RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
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@ -1103,13 +1103,13 @@ ImGuiStyle::ImGuiStyle()
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TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text when button is larger than text.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
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AntiAliasedFill = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
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CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
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SelectableTextAlign = ImVec2(0,0); // Alignment of selectable text when button is larger than text.
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// Default theme
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ImGui::StyleColorsDark(this);
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4
imgui.h
4
imgui.h
@ -1257,14 +1257,14 @@ struct ImGuiStyle
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float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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float TabBorderSize; // Thickness of border around tabs.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned).
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
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bool AntiAliasedFill; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
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float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
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ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0,0) for top-left alignment.
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ImVec4 Colors[ImGuiCol_COUNT];
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IMGUI_API ImGuiStyle();
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@ -62,7 +62,6 @@ Index of this file:
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#ifdef _MSC_VER
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#define vsnprintf _vsnprintf
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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@ -70,6 +69,7 @@ Index of this file:
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#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
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#pragma clang diagnostic ignored "-Wformat-security" // warning : warning: format string is not a string literal
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#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
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#pragma clang diagnostic ignored "-Wunused-macros" // warning : warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used.
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
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#endif
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@ -92,6 +92,8 @@ Index of this file:
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// Play it nice with Windows users. Notepad in 2017 still doesn't display text data with Unix-style \n.
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#ifdef _WIN32
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#define IM_NEWLINE "\r\n"
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#else
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#define IM_NEWLINE "\n"
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#endif
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@ -895,19 +897,19 @@ static void ShowDemoWindowWidgets()
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}
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if (ImGui::TreeNode("Alignment"))
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{
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ShowHelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
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static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
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static char name[16];
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for (int i = 0; i < 3; i++)
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for (int y = 0; y < 3; y++)
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{
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for (int j = 0; j < 3; j++)
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for (int x = 0; x < 3; x++)
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{
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float x = (float) i / 2.f;
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float y = (float) j / 2.f;
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snprintf(name, IM_ARRAYSIZE(name), "(%.1f,%.1f)", x, y);
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ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(x, y));
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ImGui::Selectable(name, &selected[3*i+j], 0, ImVec2(70,70));
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ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f);
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char name[32];
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sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y);
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if (x > 0) ImGui::SameLine();
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ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment);
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ImGui::Selectable(name, &selected[3*y+x], ImGuiSelectableFlags_None, ImVec2(80,80));
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ImGui::PopStyleVar();
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if (j != 2) ImGui::SameLine();
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}
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}
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ImGui::TreePop();
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