Trim trailing spaces

This commit is contained in:
ocornut
2016-03-26 15:43:45 +01:00
parent 2b7eeba143
commit 7661b1e778
11 changed files with 56 additions and 56 deletions

View File

@ -207,11 +207,11 @@ bool ImGui_ImplSdl_Init(SDL_Window* window)
io.KeyMap[ImGuiKey_X] = SDLK_x;
io.KeyMap[ImGuiKey_Y] = SDLK_y;
io.KeyMap[ImGuiKey_Z] = SDLK_z;
io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
#ifdef _WIN32
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
@ -257,7 +257,7 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
else
io.MousePos = ImVec2(-1,-1);
io.MouseDown[0] = g_MousePressed[0] || (mouseMask & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
io.MouseDown[1] = g_MousePressed[1] || (mouseMask & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
io.MouseDown[2] = g_MousePressed[2] || (mouseMask & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0;

View File

@ -95,7 +95,7 @@ int main(int, char**)
// Cleanup
ImGui_ImplSdl_Shutdown();
SDL_GL_DeleteContext(glcontext);
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();