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https://github.com/Drezil/imgui.git
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Trim trailing spaces
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@ -207,11 +207,11 @@ bool ImGui_ImplSdl_Init(SDL_Window* window)
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io.KeyMap[ImGuiKey_X] = SDLK_x;
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io.KeyMap[ImGuiKey_Y] = SDLK_y;
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io.KeyMap[ImGuiKey_Z] = SDLK_z;
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io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
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#ifdef _WIN32
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SDL_SysWMinfo wmInfo;
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SDL_VERSION(&wmInfo.version);
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@ -257,7 +257,7 @@ void ImGui_ImplSdl_NewFrame(SDL_Window *window)
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io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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else
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io.MousePos = ImVec2(-1,-1);
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io.MouseDown[0] = g_MousePressed[0] || (mouseMask & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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io.MouseDown[1] = g_MousePressed[1] || (mouseMask & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0;
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io.MouseDown[2] = g_MousePressed[2] || (mouseMask & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0;
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@ -95,7 +95,7 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplSdl_Shutdown();
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SDL_GL_DeleteContext(glcontext);
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SDL_GL_DeleteContext(glcontext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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