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Trim trailing spaces
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@ -163,7 +163,7 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
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{
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const D3D11_RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
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g_pd3dDeviceContext->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&pcmd->TextureId);
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g_pd3dDeviceContext->RSSetScissorRects(1, &r);
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g_pd3dDeviceContext->RSSetScissorRects(1, &r);
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g_pd3dDeviceContext->DrawIndexed(pcmd->ElemCount, idx_offset, vtx_offset);
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}
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idx_offset += pcmd->ElemCount;
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@ -292,7 +292,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
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// Create the vertex shader
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{
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static const char* vertexShader =
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static const char* vertexShader =
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"cbuffer vertexBuffer : register(b0) \
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{\
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float4x4 ProjectionMatrix; \
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@ -21,7 +21,7 @@ void CreateRenderTarget()
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g_pSwapChain->GetDesc(&sd);
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// Create the render target
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ID3D11Texture2D* pBackBuffer;
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ID3D11Texture2D* pBackBuffer;
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D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
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ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
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render_target_view_desc.Format = sd.BufferDesc.Format;
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