Trim trailing spaces

This commit is contained in:
ocornut
2016-03-26 15:43:45 +01:00
parent 2b7eeba143
commit 7661b1e778
11 changed files with 56 additions and 56 deletions

View File

@ -163,7 +163,7 @@ void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
{
const D3D11_RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
g_pd3dDeviceContext->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&pcmd->TextureId);
g_pd3dDeviceContext->RSSetScissorRects(1, &r);
g_pd3dDeviceContext->RSSetScissorRects(1, &r);
g_pd3dDeviceContext->DrawIndexed(pcmd->ElemCount, idx_offset, vtx_offset);
}
idx_offset += pcmd->ElemCount;
@ -292,7 +292,7 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
// Create the vertex shader
{
static const char* vertexShader =
static const char* vertexShader =
"cbuffer vertexBuffer : register(b0) \
{\
float4x4 ProjectionMatrix; \

View File

@ -21,7 +21,7 @@ void CreateRenderTarget()
g_pSwapChain->GetDesc(&sd);
// Create the render target
ID3D11Texture2D* pBackBuffer;
ID3D11Texture2D* pBackBuffer;
D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
render_target_view_desc.Format = sd.BufferDesc.Format;