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https://github.com/Drezil/imgui.git
synced 2025-07-05 04:28:47 +02:00
Trim trailing spaces
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@ -40,14 +40,14 @@ void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
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al_get_blender(&op, &src, &dst);
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al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
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static ImVector<ImDrawVertAllegro> vertices;
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vertices.resize(cmd_list->VtxBuffer.size());
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for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
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for (int i = 0; i < cmd_list->VtxBuffer.size(); ++i)
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{
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const ImDrawVert &dv = cmd_list->VtxBuffer[i];
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ImDrawVertAllegro v;
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@ -62,18 +62,18 @@ void ImGui_ImplA5_RenderDrawLists(ImDrawData* draw_data)
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// You can also use '#define ImDrawIdx unsigned int' in imconfig.h and request ImGui to output 32-bit indices
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static ImVector<int> indices;
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indices.resize(cmd_list->IdxBuffer.size());
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for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
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for (int i = 0; i < cmd_list->IdxBuffer.size(); ++i)
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indices[i] = (int)cmd_list->IdxBuffer.Data[i];
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int idx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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if (pcmd->UserCallback)
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{
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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else
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{
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ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
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al_set_clipping_rectangle(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z-pcmd->ClipRect.x, pcmd->ClipRect.w-pcmd->ClipRect.y);
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@ -104,11 +104,11 @@ bool Imgui_ImplA5_CreateDeviceObjects()
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ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
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al_set_new_bitmap_flags(flags);
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al_set_new_bitmap_format(fmt);
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if (!img)
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if (!img)
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return false;
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ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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if (!locked_img)
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if (!locked_img)
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{
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al_destroy_bitmap(img);
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return false;
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@ -119,7 +119,7 @@ bool Imgui_ImplA5_CreateDeviceObjects()
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// Convert software texture to hardware texture.
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ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
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al_destroy_bitmap(img);
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if (!cloned_img)
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if (!cloned_img)
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return false;
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// Store our identifier
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@ -137,7 +137,7 @@ bool Imgui_ImplA5_CreateDeviceObjects()
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void ImGui_ImplA5_InvalidateDeviceObjects()
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{
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if (g_Texture)
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if (g_Texture)
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{
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al_destroy_bitmap(g_Texture);
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ImGui::GetIO().Fonts->TexID = NULL;
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@ -153,11 +153,11 @@ void ImGui_ImplA5_InvalidateDeviceObjects()
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bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
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{
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g_Display = display;
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// Create custom vertex declaration.
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// Create custom vertex declaration.
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// Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
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// We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
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ALLEGRO_VERTEX_ELEMENT elems[] =
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ALLEGRO_VERTEX_ELEMENT elems[] =
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{
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{ ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, pos) },
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{ ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, uv) },
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@ -205,13 +205,13 @@ bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
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{
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ImGuiIO &io = ImGui::GetIO();
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switch (ev->type)
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switch (ev->type)
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{
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case ALLEGRO_EVENT_MOUSE_AXES:
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io.MouseWheel += ev->mouse.dz;
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return true;
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case ALLEGRO_EVENT_KEY_CHAR:
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if (ev->keyboard.display == g_Display)
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if (ev->keyboard.display == g_Display)
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if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
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io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
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return true;
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@ -227,7 +227,7 @@ bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
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void ImGui_ImplA5_NewFrame()
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{
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if (!g_Texture)
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if (!g_Texture)
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Imgui_ImplA5_CreateDeviceObjects();
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ImGuiIO &io = ImGui::GetIO();
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@ -251,12 +251,12 @@ void ImGui_ImplA5_NewFrame()
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io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
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ALLEGRO_MOUSE_STATE mouse;
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if (keys.display == g_Display)
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if (keys.display == g_Display)
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{
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al_get_mouse_state(&mouse);
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io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
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}
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else
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else
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{
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io.MousePos = ImVec2(-1, -1);
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}
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@ -9,7 +9,7 @@
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int main(int, char**)
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{
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// Setup Allegro
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// Setup Allegro
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al_init();
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al_install_keyboard();
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al_install_mouse();
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@ -41,7 +41,7 @@ int main(int, char**)
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// Main loop
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bool running = true;
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while (running)
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while (running)
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{
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ALLEGRO_EVENT ev;
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while (al_get_next_event(queue, &ev))
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@ -70,7 +70,7 @@ int main(int, char**)
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}
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// 2. Show another simple window, this time using an explicit Begin/End pair
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if (show_another_window)
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if (show_another_window)
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{
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ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiSetCond_FirstUseEver);
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ImGui::Begin("Another Window", &show_another_window);
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@ -79,7 +79,7 @@ int main(int, char**)
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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