About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.

This commit is contained in:
omar
2018-11-30 18:18:15 +01:00
parent 3849def253
commit 7658035e5a
19 changed files with 66 additions and 7 deletions

View File

@ -18,6 +18,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
// 2018-08-03: OpenGL: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications.
// 2018-06-08: Misc: Extracted imgui_impl_opengl2.cpp/.h away from the old combined GLFW/SDL+OpenGL2 examples.
// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
@ -53,6 +54,8 @@ static GLuint g_FontTexture = 0;
// Functions
bool ImGui_ImplOpenGL2_Init()
{
ImGuiIO& io = ImGui::GetIO();
io.BackendRendererName = "imgui_impl_opengl2";
return true;
}