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	Internal SliderFloatAsInputText() -> InputFloatReplaceWidget()
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		@@ -5876,7 +5876,7 @@ static void InputTextApplyArithmeticOp(const char* buf, float *v)
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}
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					}
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// Create text input in place of a slider (when CTRL+Clicking on slider)
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					// Create text input in place of a slider (when CTRL+Clicking on slider)
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static bool SliderFloatAsInputText(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
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					static bool InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
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{
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					{
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    ImGuiState& g = *GImGui;
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					    ImGuiState& g = *GImGui;
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    ImGuiWindow* window = GetCurrentWindow();
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					    ImGuiWindow* window = GetCurrentWindow();
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@@ -6118,15 +6118,14 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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        SetActiveId(id, window);
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					        SetActiveId(id, window);
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        FocusWindow(window);
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					        FocusWindow(window);
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        const bool is_ctrl_down = g.IO.KeyCtrl;
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					        if (tab_focus_requested || g.IO.KeyCtrl)
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        if (tab_focus_requested || is_ctrl_down)
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        {
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					        {
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            start_text_input = true;
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					            start_text_input = true;
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            g.ScalarAsInputTextId = 0;
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					            g.ScalarAsInputTextId = 0;
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        }
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					        }
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    }
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					    }
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    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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					    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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        return SliderFloatAsInputText(frame_bb, label, v, id, decimal_precision);
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					        return InputFloatReplaceWidget(frame_bb, label, v, id, decimal_precision);
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    ItemSize(total_bb, style.FramePadding.y);
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					    ItemSize(total_bb, style.FramePadding.y);
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@@ -6429,7 +6428,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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        }
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					        }
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    }
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					    }
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    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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					    if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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        return SliderFloatAsInputText(frame_bb, label, v, id, decimal_precision);
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					        return InputFloatReplaceWidget(frame_bb, label, v, id, decimal_precision);
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    ItemSize(total_bb, style.FramePadding.y);
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					    ItemSize(total_bb, style.FramePadding.y);
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