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Viewports, Docking: Added per-viewport work area system for e.g. menu-bars. Fixed DocksapceOverViewport() and demo code (overlay etc) (#3035, #2889, #2474, #1542, #2109)
Clarified that BeginMenuMainBar() had an incorrect knowledge of its height (which was previously harmless). Designed to easily allow for status bars although we don't have/use them yet, but custom code could use them.
This commit is contained in:
28
imgui.cpp
28
imgui.cpp
@ -5273,6 +5273,7 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups)
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size_min = ImMin(size_min, ImVec2(4.0f, 4.0f));
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// FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows?
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ImVec2 avail_size = window->Viewport->Size;
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if (window->ViewportOwned)
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avail_size = ImVec2(FLT_MAX, FLT_MAX);
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@ -6002,6 +6003,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else
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window->WindowPadding = style.WindowPadding;
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// Lock menu offset so size calculation can use it as menu-bar windows need a minimum size.
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window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
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window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
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// Collapse window by double-clicking on title bar
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// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive)
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@ -6182,13 +6187,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Clamp position/size so window stays visible within its viewport or monitor
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// Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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// FIXME: Similar to code in GetWindowAllowedExtentRect()
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ImRect viewport_rect = window->Viewport->GetMainRect();
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if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
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{
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ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
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if (!window->ViewportOwned && viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
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{
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ClampWindowRect(window, viewport_rect, clamp_padding);
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ClampWindowRect(window, window->Viewport->GetWorkRect(), clamp_padding);
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}
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else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
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{
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@ -6437,8 +6443,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
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window->DC.MenuBarAppending = false;
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window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
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window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
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window->DC.MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
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window->DC.TreeDepth = 0;
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window->DC.TreeJumpToParentOnPopMask = 0x00;
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@ -8514,6 +8518,7 @@ ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& s
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return pos;
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}
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// Note that this is used for popups, which can overlap the non work-area of individual viewports.
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ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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@ -8527,6 +8532,7 @@ ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window)
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}
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else
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{
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// Use the full viewport area (not work area) for popups
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r_screen.Min = window->Viewport->Pos;
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r_screen.Max = window->Viewport->Pos + window->Viewport->Size;
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}
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@ -10731,6 +10737,11 @@ static void ImGui::UpdateViewportsNewFrame()
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// Update/copy monitor info
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UpdateViewportPlatformMonitor(viewport);
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// Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again.
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viewport->WorkOffsetMin = viewport->CurrWorkOffsetMin;
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viewport->WorkOffsetMax = viewport->CurrWorkOffsetMax;
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viewport->CurrWorkOffsetMin = viewport->CurrWorkOffsetMax = ImVec2(0.0f, 0.0f);
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// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
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viewport->Alpha = 1.0f;
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@ -13852,14 +13863,14 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
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// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode!
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// The limitation with this call is that your window won't have a menu bar.
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// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function.
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// So if you want a menu bar you need to repeat this code manually ourselves. As with advanced other Docking API, we may change this function signature.
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// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
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ImGuiID ImGui::DockSpaceOverViewport(ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
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{
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if (viewport == NULL)
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viewport = GetMainViewport();
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SetNextWindowPos(viewport->Pos);
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SetNextWindowSize(viewport->Size);
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SetNextWindowPos(viewport->GetWorkPos());
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SetNextWindowSize(viewport->GetWorkSize());
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SetNextWindowViewport(viewport->ID);
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ImGuiWindowFlags host_window_flags = 0;
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@ -15230,7 +15241,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A"))
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{
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ImGuiWindowFlags flags = viewport->Flags;
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ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
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ImGui::BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f\nMonitor: %d, DpiScale: %.0f%%",
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viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
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viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y,
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viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
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if (viewport->Idx > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } }
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ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s", viewport->Flags,
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(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
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