mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 13:35:49 +02:00
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
This commit is contained in:
@ -91,6 +91,8 @@ Other Changes:
|
||||
- Context: Removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions() and shared by all contexts. (#1565, #586, #992, #1007, #1558)
|
||||
- Context: You may pass a ImFontAtlas to CreateContext() to specify a font atlas to share. Shared font atlas are not owned by the context and not destroyed along with it.
|
||||
- Context: Added IMGUI_DISABLE_DEFAULT_ALLOCATORS to disable linking with malloc/free. (#1565, #586, #992, #1007, #1558)
|
||||
- IO: Added io.ConfigFlags for user application to store settings for imgui and for the back-end (currently: _NavEnableKeyboard, _NavEnableGamepad, _NavEnableSetMousePos, _NoSetMouseCursor).
|
||||
- IO: Added io.BackendFlags for back-end to store its capabilities (currently: _HasGamepad, _HasMouseCursors, _HasSetMousePos). This will be used more in the next version.
|
||||
- IO: Added ImGuiKey_Insert, ImGuiKey_Space keys. Setup in all example bindings. (#1541)
|
||||
- IO: Added Horizontal Mouse Wheel support for horizontal scrolling. (#1463) [@tseeker]
|
||||
- IO: Added IsAnyMouseDown() helper which is helpful for bindings to handle mouse capturing.
|
||||
@ -159,6 +161,7 @@ Other Changes:
|
||||
- Examples: Files in examples/ now include their own changelog so it is easier to occasionally update your bindings if needed.
|
||||
- Examples: Using Dark theme by default. (#707). Tweaked demo code.
|
||||
- Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker]
|
||||
- Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc.
|
||||
- Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3]
|
||||
- Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504)
|
||||
- Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504).
|
||||
|
Reference in New Issue
Block a user