diff --git a/backends/imgui_impl_opengl3_loader.h b/backends/imgui_impl_opengl3_loader.h index e70e7a32..9313deda 100644 --- a/backends/imgui_impl_opengl3_loader.h +++ b/backends/imgui_impl_opengl3_loader.h @@ -1,3 +1,22 @@ +//----------------------------------------------------------------------------- +// About imgui_impl_opengl3_loader.h: +// +// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, +// which proved to be endless problems for users. +// Our loader is custom-generated, based on gl3w but automatically filtered to only include +// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small. +// +// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY. +// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE. +// +// Regenerate with: +// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt +// +// More info: +// https://github.com/dearimgui/gl3w_stripped +// https://github.com/ocornut/imgui/issues/4445 +//----------------------------------------------------------------------------- + /* * This file was generated with gl3w_gen.py, part of imgl3w * (hosted at https://github.com/dearimgui/gl3w_stripped) @@ -26,14 +45,11 @@ * OTHER DEALINGS IN THE SOFTWARE. */ -// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users. -// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file. -// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/ -// see https://github.com/dearimgui/gl3w_stripped for more info. #ifndef __gl3w_h_ #define __gl3w_h_ // Adapted from KHR/khrplatform.h to avoid including entire file. +#ifndef __khrplatform_h_ typedef float khronos_float_t; typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; @@ -58,6 +74,7 @@ typedef uint64_t khronos_uint64_t; typedef signed long long khronos_int64_t; typedef unsigned long long khronos_uint64_t; #endif +#endif // __khrplatform_h_ #ifndef __gl_glcorearb_h_ #define __gl_glcorearb_h_ 1 @@ -162,6 +179,7 @@ typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); @@ -177,6 +195,7 @@ GLAPI void APIENTRY glDisable (GLenum cap); GLAPI void APIENTRY glEnable (GLenum cap); GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI GLenum APIENTRY glGetError (void); GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); GLAPI const GLubyte *APIENTRY glGetString (GLenum name); GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); @@ -416,7 +435,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); /* gl3w internal state */ union GL3WProcs { - GL3WglProc ptr[52]; + GL3WglProc ptr[53]; struct { PFNGLACTIVETEXTUREPROC ActiveTexture; PFNGLATTACHSHADERPROC AttachShader; @@ -448,6 +467,7 @@ union GL3WProcs { PFNGLGENTEXTURESPROC GenTextures; PFNGLGENVERTEXARRAYSPROC GenVertexArrays; PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; + PFNGLGETERRORPROC GetError; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; PFNGLGETPROGRAMIVPROC GetProgramiv; @@ -506,6 +526,7 @@ GL3W_API extern union GL3WProcs imgl3wProcs; #define glGenTextures imgl3wProcs.gl.GenTextures #define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays #define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation +#define glGetError imgl3wProcs.gl.GetError #define glGetIntegerv imgl3wProcs.gl.GetIntegerv #define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog #define glGetProgramiv imgl3wProcs.gl.GetProgramiv @@ -691,6 +712,7 @@ static const char *proc_names[] = { "glGenTextures", "glGenVertexArrays", "glGetAttribLocation", + "glGetError", "glGetIntegerv", "glGetProgramInfoLog", "glGetProgramiv", diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index a99593c4..6cf3d6aa 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -60,7 +60,7 @@ Other Changes: - Fonts: imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145?). - Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487) -- Backends: OpenGL3: Fixed our new GL loader conflicting with user using GL3W. (#4445) +- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups] - Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz] - Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via a direct unclipped PushClipRect() call. (#4464)