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Merge branch 'viewport' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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commit
753223bd7b
@ -312,7 +312,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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- viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: implicit Debug window can hog a zombie viewport (harmless, noisy?)
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- viewport: implicit Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis?
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- viewport: need to clarify how to use GetMousePos() from a user point of view.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport.
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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- platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set
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@ -7198,7 +7198,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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if (g.NextWindowData.PosCond == 0)
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if (g.NextWindowData.PosCond == 0)
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SetNextWindowPos(window->Viewport->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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SetNextWindowPos(window->Viewport->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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flags |= flags | ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDocking;
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flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDocking;
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const bool is_open = Begin(name, p_open, flags);
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const bool is_open = Begin(name, p_open, flags);
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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{
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{
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@ -7981,9 +7981,13 @@ static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos)
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static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
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static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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float surface_threshold = rect.GetWidth() * rect.GetHeight() * 0.5f;
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// Use a minimum threshold of 1.0f so a zero-sized rect will still find its monitor given its position.
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// This is necessary for tooltips which always resize down to zero at first.
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const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f);
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int best_monitor_n = -1;
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int best_monitor_n = -1;
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float best_monitor_surface = 0.001f;
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float best_monitor_surface = 0.001f;
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for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++)
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for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++)
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{
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{
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const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n];
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const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n];
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