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	InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. (#3454).
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		@@ -40,12 +40,15 @@ Other Changes:
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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					- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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					- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
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					- Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787)
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					- Scrolling: Fixed SetScrollHere functions edge snapping when called during a frame where ContentSize
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					  is changing (issue introduced in 1.78). (#3452).
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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					- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
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					- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
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  (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
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					  (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
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  underlying buffer while focus is active).
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					  underlying buffer while focus is active).
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- InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428)
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					- InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428)
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  It is a rather unusual or useless combination of features but no reason it shouldn't work!
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					  It is a rather unusual or useless combination of features but no reason it shouldn't work!
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					- InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. (#3454).
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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					- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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  where v_min == v_max. (#3361)
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					  where v_min == v_max. (#3361)
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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					- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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@@ -4209,9 +4209,9 @@ struct ExampleAppConsole
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        }
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					        }
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        ImGui::TextWrapped(
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					        ImGui::TextWrapped(
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            "This example implements a console with basic coloring, completion and history. A more elaborate "
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					            "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate "
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            "implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
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					            "implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
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        ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
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					        ImGui::TextWrapped("Enter 'HELP' for help.");
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        // TODO: display items starting from the bottom
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					        // TODO: display items starting from the bottom
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@@ -3620,7 +3620,7 @@ void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count)
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        *dst++ = c;
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					        *dst++ = c;
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    *dst = '\0';
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					    *dst = '\0';
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    if (CursorPos + bytes_count >= pos)
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					    if (CursorPos >= pos + bytes_count)
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        CursorPos -= bytes_count;
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					        CursorPos -= bytes_count;
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    else if (CursorPos >= pos)
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					    else if (CursorPos >= pos)
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        CursorPos = pos;
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					        CursorPos = pos;
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