diff --git a/imgui.cpp b/imgui.cpp index 7b65d37a..7dbc92c1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3580,6 +3580,7 @@ bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) return mouse_pos->x >= MOUSE_INVALID && mouse_pos->y >= MOUSE_INVALID; } +// NB: This is only valid if IsMousePosValid(). Backends in theory should always keep mouse position valid when dragging even outside the client window. ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold) { ImGuiContext& g = *GImGui; @@ -7622,16 +7623,19 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s float v_cur = g.DragCurrentValue; const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f); float adjust_delta = 0.0f; - //if (g.ActiveIdSource == ImGuiInputSource_Mouse) + if (IsMousePosValid()) { - adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x; - if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) - adjust_delta *= g.DragSpeedScaleFast; - if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) - adjust_delta *= g.DragSpeedScaleSlow; + //if (g.ActiveIdSource == ImGuiInputSource_Mouse) + { + adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x; + if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) + adjust_delta *= g.DragSpeedScaleFast; + if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) + adjust_delta *= g.DragSpeedScaleSlow; + } + g.DragLastMouseDelta.x = mouse_drag_delta.x; } adjust_delta *= v_speed; - g.DragLastMouseDelta.x = mouse_drag_delta.x; if (fabsf(adjust_delta) > 0.0f) {