diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp index 4cdbe0f1..5c0208ac 100644 --- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp +++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp @@ -221,7 +221,7 @@ bool ImGui_ImplSdlGL3_CreateDeviceObjects() glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); const GLchar *vertex_shader = - "#version 330\n" + "#version 150\n" "uniform mat4 ProjMtx;\n" "in vec2 Position;\n" "in vec2 UV;\n" @@ -236,7 +236,7 @@ bool ImGui_ImplSdlGL3_CreateDeviceObjects() "}\n"; const GLchar* fragment_shader = - "#version 330\n" + "#version 150\n" "uniform sampler2D Texture;\n" "in vec2 Frag_UV;\n" "in vec4 Frag_Color;\n"