Popups: identifying popups by their id to avoid conflict when recycling popup durnig same same (CloseCurrentPopup followed by Open+Begin)

This commit is contained in:
ocornut 2015-05-14 15:15:17 +01:00
parent 03720acaff
commit 748072c045

View File

@ -3021,8 +3021,11 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
if ((flags & ImGuiWindowFlags_Menu) && (window->Flags & ImGuiWindowFlags_Popup))
flags |= ImGuiWindowFlags_ChildWindow;
char name[20];
ImFormatString(name, 20, "##Popup%02d", g.CurrentPopupStack.size()); // Recycle windows based on depth
char name[32];
if (flags & ImGuiWindowFlags_Menu)
ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.size()); // Recycle windows based on depth
else
ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
float alpha = 1.0f;
bool opened = ImGui::Begin(name, NULL, ImVec2(0.0f, 0.0f), alpha, flags);
IM_ASSERT(opened);
@ -3087,7 +3090,7 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border,
bool ImGui::BeginChild(ImGuiID id, const ImVec2& size, bool border, ImGuiWindowFlags extra_flags)
{
char str_id[32];
ImFormatString(str_id, IM_ARRAYSIZE(str_id), "child_%x", id);
ImFormatString(str_id, IM_ARRAYSIZE(str_id), "child_%08x", id);
bool ret = ImGui::BeginChild(str_id, size, border, extra_flags);
return ret;
}